Hadarai Simmons, Male Half-Elf [Permalink]
Personal [hide]
Description: He sports violet clothing, slightly heavier than average wear. He has a slight overbite and is overall scrawny. His head has been shaved. He is baby faced.
Personality: He is witty, but his monotone delivery comes off as unnerving He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Hadarai was born on a far northern island where he grew up under the tutelage of his mother, an expert Cartwright. He moves from town to town, unable to find a place to settle.
Motivation: He has money and likes to spend it; and he wants nothing more than to rejoin the army
Ideals: Joker. Flaws: Ugly. Bonds: Rich, Military, Immigrant. Occupation: Cartwright
Voice: Squeaky
Attributes [hide]
Medium (5'3") Half-Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Aquan, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1600 sp.
Millicent Amastacia, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears many layers of old clothing at all times. Her hair is always cut to a buzz. She wears large thick round spectacles.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. The war was a terrible time for her, and Millicent does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Millicent was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Cursed with lycanthropy at a very young age, Millicent has worked very hard to control her curse. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She wants nothing more than to rejoin the army; and she seems to be bored by most things
Flaws: Ugly, Mundane, Depressed, Disease. Bonds: Poor, Military. Occupation: Barrister
Voice: Soft and mumbly
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Giant, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 380 gp. 4 Thunderstones.
Yevelda Oakes, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her head has been shaved. She has blue eyes.
Personality: Prone to second guessing herself, she comes off as nervous. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She served in the navy to pay for her family's outstanding loans. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She has passion for adventuring and risk; and she wants to meet her childhood hero
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Adventurer, Military. Occupation: Spice Merchant
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'8") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 16 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 18 (+4) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Dynamic On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing left leg. He dresses well, typically a more casual-formal manner. He has moderate length cinnamon fur. He has blue eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is able to fit into much smaller and tighter spaces than normal.
History: He was born blind and as such lacked many opportunities for work. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is currently in port desperately looking for someone to get him out; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Disease, PTSD. Bonds: Attractive. Occupation: Sage
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 18 (+4) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Sylvan, Elven, Infernal, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp.
Pandjed Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a green shirt with thin tan vertical stripes and yellow pants. He keeps his copper crest in a pixie cut. His eyes are likewise red. His teeth are white and perfect.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He believes the world needs to unite to get rid of gnolls once and for all.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: A deep hatred of gnolls.
Ideals: Gifted. Bonds: Attractive, Job, Enemies. Occupation: Interpreter
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 4)
Armor Class 13
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 14 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Celestial, Gnome
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 40 pp. Chrysoberyl (160 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!