Medrash Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He is portly but not overly obese. His long rusty crest is drawn into a two foot long braid. He has red eyes and a black hat with a white feather.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born a particularly ugly child, much to the horror of his parents. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Sage again.
Ideals: Fighting. Flaws: Hedonist, Ugly. Bonds: Job. Occupation: Butcher
Voice: Russian accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 160 pp.
Koeth Drover, Male Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'2", this man wears baggy violet pantaloons and a black scarf. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His fierce gray eyes like to dwell on things.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Junk Dealer arts, while his father instructed him in etiquette, music and courtly manner. His mother took him hunting and taught him how to get in the mind of other creatures. He has worked as a Junk Dealer like his mother before him.
Motivation: He has money and likes to spend it.
Bonds: Nature, Adventurer, Rich, Job. Occupation: Junk Dealer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 8 (-1) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 360 gp.
Theodoric Carlisle, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'4" and dresses well, typically a more casual-formal manner. He sports a flattop hair cut. His brown eyes dart from person to person to random spaces in the air.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Military, Family. Occupation: Herbalist
Voice: Australian accent
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 16 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 18 (+4) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 160 gp.
Mara Koehlanna, Female Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her black hair is well kept. Her eyes are likewise hazel. Her teeth are white and perfect.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Mara took refuge in the ruined castle and found the beat up halberd and armor she uses now. Being a Engraver kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Optimist. Bonds: Attractive, Nature, Criminal record. Occupation: Engraver
Voice: Posh accent
Attributes [hide]
Medium (5'2") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 10 (+0) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 5000 cp.
Shamash Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a large black mantle and cape that has been intricately interwoven into his white robe. He has a slight overbite and is overall scrawny. His blue crest is drawn into a tight pony tail with a dagger scrunchie. He has a tattooed face.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Shamash enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His father raised him in a mountain cabin. He found a children's book about a Dragonborn Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: He feels kind of lost in life; and he desires power and/or immortality
Ideals: Athletic. Flaws: Hedonist, Depressed. Bonds: Nature, Adventurer. Occupation: Bather
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 25 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 16 (+3) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Terran
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 38000 sp. Malachite (15 gp). Rhodochrosite (15 gp). Bloodstone (40 gp). Deep green spinel (100 gp). 1 Masterwork Common Ranged Weapon.
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