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Advanced [show]


Myria Underbough, Female Halfling [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has a slight overbite and is overall scrawny. She wears her brown hair up in a very large beehive style do. Her gray eyes dart from person to person.

Personality: Eccentric and domineering, Myria will drive conversation. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with vampirism at a very young age, Myria has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Retire the richest woman in the east; and wants to have a good time and be beloved

Ideals: Entrepeneur, Extrovert, Optimist. Flaws: Disease, Insomniac. Occupation: Scribe

Voice: Complex vocabulary, royal

Attributes [hide]

Myria Underbough, Female Halfling Fighter 1
Small (2'9") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)14 (+2) 17 (+3)17 (+3)
Skills Persuasion +5, Survival +5
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 sp.


Social Check DCs


Susannah Benson, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears dark leathers with embroidery. She keeps her brown hair in a flapper bob. She has a dull look in her violet eyes.

Personality: Her tongue was cut out and she uses sign language. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. After a long history of fighting, Susannah and her spouse have recently divorced.

Motivation: To prove her worth to the world.

Ideals: Athletic. Flaws: Disease, Impulsive, Antagonistic. Bonds: Slave. Occupation: Herbalist

Voice: Dark and ominous

Attributes [hide]

Susannah Benson, Female Human Commoner 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)9 (-1) 15 (+2)9 (-1)
Skills Insight +4, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 4000 cp. A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp).


Social Check DCs


Rivaan Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: He dresses like a well dressed Merchant does. His gold crest is still thick. His red eyes dart from person to person to random spaces in the air.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born the only child of a wealthy merchant. His homeland was ravaged by war and he spent much of his life rebuilding it. He ran away from his former home and has been making his living as a Merchant for the past few years.

Motivation: Retire the richest man in the south; and to be a mercenary again

Ideals: Fighting, Entrepeneur. Flaws: Forgetful, PTSD. Bonds: Job. Occupation: Merchant

Voice: Low and grunting

Attributes [hide]

Rivaan Kimbatuul, Male Dragonborn Expert 2
Medium (6'4") Dragonborn, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)14 (+2) 15 (+2)10 (+0)
Skills Deception +2, Stealth +4
Senses Passive Perception 12
Languages Common, Auran, Goblin
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Shifting Running, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a worn and beaten armor. His cinnamon fur is still thick. He has a tattooed face.

Personality: He has a massive crush on the younger sibling of the Junk Dealer who has hired him part-time. He is obsessed with his god.

History: He got into the Junk Dealer business at a young age. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has set out to sabotage the competition.

Motivation: He's in love; and his religion dominates his actions

Ideals: Athletic, Gifted. Bonds: Has a crush, Religious, Job. Occupation: Junk Dealer

Voice: Creaky witch voice

Attributes [hide]

Shifting Running, Male Tabaxi Wizard 4
Medium (5'9") Tabaxi, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)10 (+0) 12 (+1)14 (+2)
Skills Animal Handling +3, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 47000 sp. 1 Minor magic item.


Social Check DCs


Randal Ansley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'2" and is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft black waves gently in the breeze. His hair is white and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Randal was born the youngest of three triplets. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Doesn't want to be a Layabout and was forced into it by his family.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Enemies, Family. Occupation: Layabout

Voice: German accent

Attributes [hide]

Randal Ansley, Male Human Paladin 1
Medium (6'2") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)18 (+4) 15 (+2)16 (+3)
Skills History +6, Intimidation +5
Senses Passive Perception 12
Languages Common, Aquan, Halfling, Infernal, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 130 gp. Iolite (80 gp).


Social Check DCs

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