Quick Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She dresses well, wearing brown shirts, loose pants, and blazers most of the time. She has moderate length red fur. She wears crescent spectacles with a black brim.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tabaxi in existence. Animals are drawn to her, and she is able to talk to them.
History: She was born in a small forest village. Brilliant and gifted she never wanted to apply herself. She bought a bastard sword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is wracked by social anxiety; and she feels that her past leaves her morally obligated to help
Ideals: Justice, Gifted. Bonds: Attractive, Immigrant, Nature. Occupation: Mercenary
Voice: Sounds elderly
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 28 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp.
Artin Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears a fancy grey dress. She is an epitome of beauty. Her moppish brown hair is in a traditional bowl cut. Her violet eyes are passionate and lively.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is obsessed with finding treasure.
History: Artin was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Artin was born on a far eastern forest where she grew up under the tutelage of her father, an expert Fisher. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Expand her business; and balancing her hectic life and new fisher responsibilities is difficult
Ideals: Disciplined. Bonds: Attractive, Adventurer, Poor, Immigrant, Job. Occupation: Fisher
Voice: Spits and sputters
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 300 gp.
Nimble Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing a long, brown, dusty cloak. She has a moderate pudge and is not very fit. Her long cinnamon fur is drawn into a two foot long braid. Her eyes are blue.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Born in the north to a Detective, Nimble learned a great deal about her father's area of expertise. A freak accident while working with her Cook father left her crippled. She then took over the family business and is one of the better Detective for hire.
Motivation: Sabotage a competitor; and she has a rivalry with the church that dominates her actions
Ideals: Disciplined, Philantrophist. Flaws: Disease. Bonds: Job, Religious. Occupation: Detective
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Good (CR 4)
Armor Class 11
Hit Points 14 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
Possessions: 30000 sp. 1 Breastplate. 1 Banded mail. 1 Darkwood Shield. 1 Half-Plate.
Eida Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a red shirt, with a yellow mid length skirt with yellow tights and flats, usually wearing a coat over them. She has moderate length brown hair. Her face is scarred and worn.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was raised in a desert tribe. Eida liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She moves from town to town, unable to find a place to settle.
Motivation: She is compelled to act according to her religious beliefs; and she is currently in port desperately looking for someone to get her out
Ideals: Passionate. Flaws: Ugly. Bonds: Immigrant, Slave, Nature. Occupation: Interpreter
Voice: Farmer accent
Attributes [hide]
Small (2'9") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Auran, Infernal, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
Possessions: Jasper (20 gp).
Zûmug Wallace, Male Half-Orc [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'10". He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and his gloved hand is found clutching a hammer. He wears his black hair up in a very large beehive style do. He has violet eyes.
Personality: He will rave to anyone who will listen. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born in the north, but his parents moved at a very young age to the east. In his 15th year, his parents were killed by a dire rats raid, leaving Zûmug alone in the world. After a stint in an orphanage, he was adopted. He left for the north, certain he would find work there.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Professionalism. Flaws: Insane. Bonds: Poor, Immigrant, Enemies. Occupation: Map Maker
Voice: Nasally tone
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 8 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 330 gp.
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