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Advanced [show]


Trynnicus Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light green in addition to tight pants. He carries with him a set of axes on his belt, each one with a topaz on the hilt. His bronze crest is knotted and matted. He has red eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Trynnicus was born with his father's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Sage like his father before him.

Motivation: He is unsatisfied with his job; and halfling compassion

Ideals: Fighting, Optimist. Flaws: Racist. Bonds: Job, Attractive. Occupation: Sage

Voice: Mumbles to self between sentences

Attributes [hide]

Trynnicus Kerrhylon, Male Dragonborn Warrior 1
Medium (6'5") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)13 (+1) 18 (+4)13 (+1)
Skills Perception +6, Religion +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Jocelyn Fawcett, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a long, grey, dusty cloak. He keeps his silver hair in a flapper bob. He has gray eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has all his life been fascinated with painting.

History: Born to a pair of adventurers, Jocelyn grew up listening to his mother's many stories. Like his mother and his sister before him, after school he went straight into learning to become a Fortune-teller. In the meantime he has taken over work as a Fortune-teller and occasionally as a mercenary.

Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult; and a need for knowledge about a nearby landmark

Ideals: Joker, Artistic. Bonds: Adventurer, Job. Occupation: Fortune-teller

Voice: American accent

Attributes [hide]

Jocelyn Fawcett, Male Human Warrior 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)13 (+1) 15 (+2)13 (+1)
Skills Athletics +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 150 gp. Jet (100 gp).


Social Check DCs


Bardryn Orcfoe, Female Dwarf [Permalink]

Personal [hide]

Description: She is lean but muscular and is wearing colorful clothing, dressed as a Roofer. Her golden hair is kept up in a ponytail inside a Stetson hat. Her eyes, though not visible through her cowl, are hazel.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She got into the Roofer business at a young age. There was a wharf not far from home where she often wandered off to fish. She became a Roofer soon after.

Motivation: She'd like to take her coworkers down a peg; and she has a crush on the local laborer

Bonds: Attractive, Religious, Job, Nature, Has a crush. Occupation: Roofer

Voice: Jamaican accent

Attributes [hide]

Bardryn Orcfoe, Female Dwarf Rogue 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)8 (-1) 15 (+2)9 (-1)
Skills Insight +4, Intimidation +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 1800 sp.


Social Check DCs


Audhild Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is light but she possesses many blue ritualistic tattoos. She wears a grey shirt, with a blue mid length skirt with blue tights and flats, usually wearing a coat over them. Her moppish golden hair is in a traditional bowl cut. Her eyes, though not visible through her cowl, are violet.

Personality: She will rave to anyone who will listen. She is able to fit into much smaller and tighter spaces than normal.

History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Audhild took refuge in the old dungeon and found the beat up lance and armor she uses now. Since then, she has sought to make the best of life.

Motivation: An old rival family wants her found; and her relatives are trying to arrange a marriage

Ideals: Gifted, Optimist. Flaws: Insane. Bonds: Nature, Family. Occupation: Masseuse

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Audhild Strakeln, Female Dwarf Paladin 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 16 (+3)12 (+1) 15 (+2)14 (+2)
Skills Insight +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 250 gp.


Social Check DCs


Tordek Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: 4'5" and muscular, this northern man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is auburn and curly. His face is covered beneath a completely black helmet.

Personality: He is happy with his job as a Navigator. He turns his eye from what people do, preferring to live and let live. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is the product a well kept family trust fund and as such has never really known need. At some point he was captured by dire rats and was tortured. After several years of this he finally managed to escape. He became a Navigator soon after.

Motivation: Many dire rats want him driven away.

Ideals: Athletic. Bonds: Job, Rich, Slave, Enemies. Occupation: Navigator

Voice: High pitched and raspy

Attributes [hide]

Tordek Balderk, Male Dwarf Cleric 1
Medium (4'5") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)14 (+2) 16 (+3)7 (-2)
Skills Arcana +4, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 20 gp.


Social Check DCs

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