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Advanced [show]


Prosperine Idea, Female Tiefling [Permalink]

Personal [hide]

Description: This slender woman stands about 4'8". She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her hair is silver and curly. She tend to wears goggles to shield her eyes.

Personality: She dislikes all the random violence that takes place in the west. She is afraid of women and trembles around them

History: She was born blind and as such lacked many opportunities for work. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Ideals: Pacifist. Flaws: Shy, Disease. Bonds: Attractive, Religious. Occupation: Sailor

Voice: Spits and sputters

Attributes [hide]

Prosperine Idea, Female Tiefling Wizard 2
Medium (4'8") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)13 (+1) 15 (+2)15 (+2)
Skills Athletics +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 200 gp. Freshwater pearl (13 gp). Red-brown spinel (50 gp). Amber (50 gp). 1 Masterwork Common Melee.


Social Check DCs


Paymon Wary, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair, while still mostly purple, has prominent grey streaks. His black eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is very quiet and rarely speaks above a whisper. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born the only child of a wealthy merchant. When Paymon reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to trick people and travel the world for free.

Motivation: A need for knowledge about a nearby landmark; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Entrepeneur. Flaws: Shy. Bonds: Adventurer, Military, Criminal record. Occupation: Bellfounder

Voice: Irish accent

Attributes [hide]

Paymon Wary, Male Tiefling Rogue 3
Medium (5'7") Tiefling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)15 (+2) 16 (+3)15 (+2)
Skills Deception +4, Investigation +4
Senses Passive Perception 13
Languages Common, Orc, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Jasper (50 gp). Silver pearl (120 gp). Peridot (50 gp).


Social Check DCs


Hirrathak Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'3" and muscular, this northern man wears a weathered and beat up set of banded mail beneath an oversized green coat. He sports a flattop crest cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He dislikes all the random violence that takes place in the north. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a criminal king-pin and mafia family He was an athlete and attended two major summer competitions. He never won. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to work out more often; and to get a good night's sleep

Ideals: Athletic, Pacifist, Logical. Flaws: Insomniac. Occupation: Engraver

Voice: Puts emphasis on the wrong words

Attributes [hide]

Hirrathak Delmirev, Male Dragonborn Aristocrat 2
Medium (6'3") Dragonborn, Neutral Evil (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)14 (+2) 13 (+1)14 (+2)
Skills Intimidation +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1500 sp. 1 Breastplate.


Social Check DCs


Fargrim Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Fargrim is combative with any and all who dare try his patience in the slightest.

History: He was born in the west, but his parents moved at a very young age to the north. Fargrim was born on a far western mountains where he grew up under the tutelage of his mother, an expert Stableman. He left for the west, certain he would find work there.

Motivation: Wants a kiss.

Ideals: Entrepeneur, Justice. Flaws: Sensitive. Bonds: Immigrant. Occupation: Stableman

Voice: Dark and ominous

Attributes [hide]

Fargrim Fireforge, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)13 (+1) 12 (+1)11 (+0)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 160 gp.


Social Check DCs


Sannl Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears an entirely brown suit with green socks and a vest with buckled shoes. Her golden hair is lengthy. Her eyes are green and she is always smoking a pipe.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was always a brilliant, if unscrupulous mind. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She now spends her time doing works of charity.

Motivation: To share knowledge with the world; and she is not mentally stable, and does not behave rationally

Ideals: Gifted, Philantrophist, Logical. Flaws: Insane. Bonds: Military. Occupation: Mayor

Voice: Sounds elderly

Attributes [hide]

Sannl Steelfist, Female Dwarf Bard 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)12 (+1) 13 (+1)7 (-2)
Skills Intimidation +0, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: Bloodstone (20 gp). Citrine (20 gp). Golden yellow topaz (600 gp).


Social Check DCs

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