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Advanced [show]


Ivellios Jacobs, Male Half-Elf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears bulky yellow painted plate armor. His tied-back hair is auburn. His face is scarred and worn.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Ivellios was raised in a hard working conservative environment. Through the years after Ivellios was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Ivellios's mother didn't care for him much, and the feeling was mutual. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He seems to be bored by most things; and sabotage a competitor

Flaws: Ugly, Mundane, Antagonistic. Bonds: Religious, Job. Occupation: Spice Merchant

Voice: Deep voice with rolling R's

Attributes [hide]

Ivellios Jacobs, Male Half-Elf Sorcerer 3
Medium (4'9") Half-Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)16 (+3) 9 (-1)14 (+2)
Skills Intimidation +4, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Celestial, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 3000 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Blossom Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: This light-skinned female wears rags and sports a simple walking cane. She is tall, broad shouldered and powerfully built. She has a very tight haircut. This amber eyed northerner is not easily forgotten.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born several months after her father was called into army service. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Some 9 years later her spouse died after the birth of her son. Heartbroken, Blossom never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.

Motivation: An old rival family wants her found.

Ideals: Athletic. Bonds: Poor, In love, Military, Family. Occupation: Detective

Voice: Smooth and feminine

Attributes [hide]

Blossom Warmwater, Female Halfling Adept 1
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)15 (+2) 16 (+3)16 (+3)
Skills Athletics +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Halfling, Gnome, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: Carnelian (30 gp).


Social Check DCs


Anne Franklin, Female Half-Elf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Half-Elf, and stands approximately 5'0". She wears a yellow tunic with brown highlights, and long yellow pants that bunch up around her shoes, and her gloved hand is found clutching a scythe. She wears her brown hair down. Her otherwise smooth face is marked with small tiny scars.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: She was born in the east. She moved from fad to fad and when she turned 15 she discovered painting. Days after completing her studies, news broke out that her hometown was attacked by illithids. Anne was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.

Motivation: She is compelled to act according to her religious beliefs; and someone believes her a fraud

Ideals: Optimist, Artistic. Bonds: Immigrant, Enemies, Religious. Occupation: Body Guard

Voice: Italian accent

Attributes [hide]

Anne Franklin, Female Half-Elf Bard 2
Medium (5'0") Half-Elf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 13 (+1)8 (-1) 13 (+1)15 (+2)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Orianna Failure, Female Tiefling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is wearing a perfectly clean shirt and pair of pants. She has done her best to style her blue hair to look like a famous performer. Her silver unseeing eyes seem to look past you.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. Orianna is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. By chance she met her brother recently and the two have been together since.

Motivation: Marry her brother to traveling adventurers; and regain custody of her daughter

Ideals: Entrepeneur. Flaws: Disease, Antagonistic. Bonds: Attractive, Family, Military. Occupation: Mercenary

Voice: Spanish accent

Attributes [hide]

Orianna Failure, Female Tiefling Expert 3
Medium (5'9") Tiefling, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)18 (+4) 13 (+1)14 (+2)
Skills Athletics +1, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Aquan, Celestial, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Barendd Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a moderate pudge and is not very fit. His hair is blonde, silky, and of moderate length. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is witty, but his monotone delivery comes off as unnerving He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and further expansion of business

Ideals: Joker. Bonds: Adventurer, Attractive, Job, Rich. Occupation: Detective

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Barendd Ungart, Male Dwarf Warlock 1
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)13 (+1) 15 (+2)9 (-1)
Skills Nature +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 160 gp. Onyx (50 gp).


Social Check DCs

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