Harriet Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: She sports white clothing, slightly heavier than average wear, and she perpetually has her halberd ready. Her red hair is long and unkept. Her green eyes peer out from beneath her Stetson white hat.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: A powerful necromancer made her what she is. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Harriet fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Criminal record, Mentor. Occupation: Sailor
Voice: Old Prospector
Attributes [hide]
Small (2'8") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Kite Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She is physically well-built. Her black fur is kept up in a ponytail inside a Stetson hat. This yellow eyed northerner is not easily forgotten.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She has all her life been fascinated with painting.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Sculptor arts, while her father instructed her in etiquette, music and courtly manner. She struck it rich when she found rare goods in large quantities. She then took over the family business and is one of the better Sculptor for hire.
Motivation: A deep hatred of gnolls; and her name or reputation has been wronged in the past by gnolls, and she desires to right it
Ideals: Artistic. Flaws: Shy. Bonds: Rich, Job, Enemies. Occupation: Sculptor
Voice: Uses sign language
Attributes [hide]
Medium (5'8") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 220 gp.
Nim Liadon, Male Half-Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears yellow trousers with grey and tan striped suspenders. He wears various colorful collared shirts. His long chestnut hair is drawn into a two foot long braid. His eyes are blue and catlike.
Personality: He is witty, but his monotone delivery comes off as unnerving He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Detective father left him crippled. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Joker, Optimist, Entrepeneur. Flaws: Disease. Bonds: Job. Occupation: Hunter
Voice: Strong lisp
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 15 (+2) | 16 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Infernal, Giant
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 190 gp.
Kilvar Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He carries a battered flail and tarnished monstrous two handed axe as well. His blonde hair is knotted and matted. His blue eyes peer out from beneath his small grey hat.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He cannot resist a sob story and will often dote over anyone who has one.
History: Kilvar was born with his mother's beautiful face. Kilvar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kilvar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Spice Merchant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To end his boredom.
Ideals: Fighting, Philantrophist. Flaws: Mundane. Bonds: Attractive, Criminal record. Occupation: Spice Merchant
Voice: Soft and mumbly
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Chay Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is white and curly. His eyes are likewise violet.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Chay was born with his father's beautiful face. Chay abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To protect his home; and to reunite with his old friends
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Adventurer, Attractive, Guardian. Occupation: Interpreter
Voice: Dutch accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 15 (+2) | 12 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 50 gp. 1 Average lock.
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Their contribution stands as a beacon of hope for all adventurers!
