Jezebeth Rise, Female Tiefling [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has moderate length black hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her black eyes.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She feeds upon the attention of others.
History: She was born several months after her father was called into army service. A gifted student she started as a Laborer, but she got bored and became a Priest. She has set out to sabotage the competition.
Motivation: Expand her business; and sabotage a competitor
Ideals: Fighting. Bonds: Attractive, Job, Military. Occupation: Priest
Voice: Gruff and masculine
Attributes [hide]
Medium (4'8") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 12 (+1) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 200 sp.
Joser Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is bald on top and has large golden tufts of hair around his ears. He wears crescent spectacles with a black brim.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He pushes his goals aggressively. He is also a coward if confronted.
History: When he was but 6 years old his parents immigrated from the west. A gifted student he started as a Animal Trainer, but he got bored and became a Sculptor. He's also a talented Animal Trainer, but doesn't like to broadcast it.
Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable
Flaws: Ugly, Shy, Fearful. Bonds: Immigrant, Job, Criminal record. Occupation: Sculptor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 130 gp.
Liftrasa Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears light armors faded through time and improper care. Her silver hair is cut jaggedly and amateurishly. Her face is covered beneath a completely black helmet.
Personality: She never swears and excessively uses polite adverbs when speaking. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Liftrasa is combative with any and all who dare try her patience in the slightest.
History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. She went to a religious school and was inspired by the priests there in charitable deeds. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Several ex partners dislike her way of doing things and want revenge; and someone believes her a fraud
Ideals: Optimist, Justice. Bonds: Religious, Enemies. Occupation: Stylist
Voice: Indian accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 19 (+4) | 15 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. Tourmaline (60 gp). 1 Masterwork studded leather.
Morana Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a worn and beaten armor. Her hair, while still mostly silver, has prominent grey streaks. Her eyes are likewise amber. Her teeth are yellowed and unaligned.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: When she was but 3 years old her parents immigrated from the west. When Morana reached her early adolescence her Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and she wants nothing more than to rejoin the army
Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Immigrant, Military. Occupation: Dyer
Voice: Smooth and feminine
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 13 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 5000 cp.
Melech Murder, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear black clothing when he does not wear armor. His hair is cut close to his head. His gold eyes dart from person to person.
Personality: His tongue was cut out and he uses sign language. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Melech took refuge in the ruined castle and found the beat up halberd and armor he uses now. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Revenge; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Philantrophist. Flaws: Disease, Secretive. Bonds: Nature, Enemies. Occupation: Locksmith
Voice: Old thin voice
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 300 gp. Rich purple corundum (800 gp).
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