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Advanced [show]


Salanop Leffery, Female Gnome [Permalink]

Personal [hide]

Description: A 3'3" northern woman, she very much looks the part of a Barkeep. Her blonde hair is drawn into a tight pony tail with a clover scrunchie. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.

History: Salanop was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Barkeep. She has drifted from career to career and currently works as a Barkeep.

Motivation: To be a Shoemaker again; and find a way to reverse the transformation of her sister

Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Job, Family. Occupation: Barkeep

Voice: Soft and mumbly

Attributes [hide]

Salanop Leffery, Female Gnome Adept 2
Small (3'3") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)15 (+2) 16 (+3)9 (-1)
Skills Investigation +4, Nature +4
Senses Passive Perception 13
Languages Common, Gnome, Orc, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 100 gp.


Social Check DCs


Flask Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'7", this man is wearing colorful clothing, dressed as a Adventurer. He keeps his lavender fur in a flapper bob. He wears large thick round spectacles.

Personality: His tongue was cut out and he uses sign language. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: The child of a Tailor, who enjoyed hunting, Flask was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He got away from his former life and has fallen to alcoholism.

Motivation: Regain custody of his daughter; and doesn't want to be a adventurer and was forced into it by his family

Flaws: Disease, Addict. Bonds: Has a crush, Adventurer, Nature, Family. Occupation: Adventurer

Voice: Voice breaks

Attributes [hide]

Flask Prim Posies, Male Tabaxi Wizard 4
Medium (5'7") Tabaxi, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)12 (+1) 16 (+3)12 (+1)
Skills Medicine +5, Performance +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 4000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Alvyn Welber, Male Gnome [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a clover on it. His hair is always cut to a buzz. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has always had a great fascination with Half-Elven culture. Alvyn enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born blind and as such lacked many opportunities for work. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: A strong sense of loyalty to Half-Elven people.

Flaws: Racist, Hedonist, Disease. Bonds: Poor, Family. Occupation: Baker

Voice: Mousy voice

Attributes [hide]

Alvyn Welber, Male Gnome Warlock 3
Small (3'2") Gnome, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)9 (-1) 10 (+0)13 (+1)
Skills Arcana +1, Intimidation +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Mardred Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She very much looks the part of a Dilettante. Her whole body is exceptionally muscular. Her golden hair is lengthy. Her eyes are likewise violet.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She was born to a criminal king-pin and mafia family She moved out north to avoid the crime she committed. She used her abilities to trick people and travel the world for free.

Motivation: She would like to get married and retire; and sabotage a competitor

Bonds: Job, Immigrant, Nature, Has a crush, Criminal record. Occupation: Dilettante

Voice: Scratchy, weak

Attributes [hide]

Mardred Holderhek, Female Dwarf Expert 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)16 (+3) 13 (+1)14 (+2)
Skills Athletics +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Sylvan, Ignan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4

Possessions: 390 gp.


Social Check DCs


Baz Richie, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a custom-built plate barding that's adorned with white lining and desert motifs. His hair is black and very short. His eyes are likewise brown.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He got into the Merchant business at a young age. He worked as a nervous Merchant and found it very stressful. He became a Merchant soon after.

Motivation: Doesn't want to be a Merchant and was forced into it by his family; and to reunite with his absent father

Ideals: Joker. Flaws: Impulsive. Bonds: Job, Family. Occupation: Merchant

Voice: Soothing and warm

Attributes [hide]

Baz Richie, Male Half-Orc Fighter 2
Medium (5'1") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)16 (+3) 9 (-1)8 (-1)
Skills Arcana +5, Perception +1
Senses Passive Perception 11
Languages Common, Orc, Infernal, Aquan, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 140 gp. 1 Masterwork Common Melee.


Social Check DCs

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