Gomory Pain, Female Tiefling [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She wears a broad hat to hide her balding. Her eyes, though not visible through her cowl, are red.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She made a point of taking high paying jobs and getting most of it up front. She has drifted from career to career and currently works as a Gardener.
Motivation: Obtaining odd cultural Human artifacts is her passion.
Flaws: Selfish. Bonds: Poor, Job, Slave, Adventurer. Occupation: Gardener
Voice: Speaks with a cold
Attributes [hide]
Medium (5'9") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Ignan, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 200 sp. Coral (140 gp).
Quespa Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky woman dresses well, typically a more casual-formal manner. Her long scarlet crest is drawn into a two foot long braid. She is very pretty but has cold, dead eyes.
Personality: She has a massive crush on the younger sibling of the Unemployed who has hired her part-time. She is able to fit into much smaller and tighter spaces than normal.
History: Born to a pair of adventurers, Quespa grew up listening to her mother's many stories. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Unemployed work with an outfit from a few towns over. Unemployed work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has achieved small success as a Unemployed.
Motivation: She wants to meet her childhood hero; and a need for knowledge about a nearby landmark
Ideals: Gifted. Bonds: Attractive, Has a crush, Adventurer, Job. Occupation: Unemployed
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: Amber (110 gp).
Elegant Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her fur is gray and curly. Her ears are large.
Personality: Calm and collected, she is a well trained Server. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was born into a rich family. A few years later when the south was not economically sound they moved to her current location. She ran away from her former home and has been making her living as a Server for the past few years.
Motivation: Sabotage a competitor.
Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Job, Rich. Occupation: Server
Voice: High pitched and raspy
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 19 (+4) | 12 (+1) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +6 / 1d6+4, Grapple +4
Possessions: 230 gp. 1 Silk rope.
Emma Huxley, Female Human [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Human, and stands approximately 4'9". She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and her gloved hand is found clutching a bow. Her auburn hair is kept up in a ponytail inside a top hat. She has amber eyes and a brown hat with a tan feather.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is afraid of women and trembles around them
History: She was raised in a white middle class family as the only child. She struck it rich when she found rare goods in large quantities. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Retire the richest woman in the west.
Ideals: Entrepeneur, Optimist. Flaws: Shy, Mundane. Bonds: Rich. Occupation: Junk Dealer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'9") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 sp.
Charles Mitchell, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He prefers to wear brown clothing when he does not wear armor. His hair is long and black with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He is fixated on the number 65. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Charles was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero; and he is not mentally stable, and does not behave rationally
Ideals: Athletic, Fighting. Flaws: Ugly, Insane. Bonds: Adventurer, Poor. Occupation: Sage
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 130 gp. Red garnet (130 gp). 1 Disguise kit.
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