Mamnen Fealty, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear green pants and tee shirts. He has dyed his greying brown hair a little too much giving a sharp brown color. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: His parents moved while he was still in utero so he is the first generation to be born here. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Job, Immigrant. Occupation: Locksmith
Voice: Dark and ominous
Attributes [hide]
Medium (5'11") Tiefling, True Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Draconic, Ignan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 60 pp. 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate.
Aura Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a feathered hat to cover his moderate length beige fur. His eyes are green and he is always smoking a pipe.
Personality: Aura hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in the east his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. He has never given up on his dancing dream.
Motivation: He is terrified, and will act out of fear.
Ideals: Athletic, Artistic. Flaws: Fearful. Bonds: Attractive, Poor. Occupation: Dyer
Voice: Slow speaker
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 18 (+4) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Giant
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1700 sp.
Blossom Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears dull white sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed dagger, just in case. With wild auburn hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She hates drow. She views them as having robbed her home of its proper glory. She is a great chef.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. She has been saving her money to try and buy her sister's freedom.
Motivation: She wants revenge against drow.
Ideals: Gifted. Bonds: Immigrant, Enemies, Family. Occupation: Courier
Voice: Shortens vowels
Attributes [hide]
Small (2'9") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 70 gp.
Peren Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries with him a set of bastard swords on his belt, each one with a sapphire on the hilt. His red hair is braided into rings. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Fighting, Justice. Flaws: Secretive. Bonds: Attractive, Religious. Occupation: Glassblower
Voice: Sounds elderly
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 40 pp.
Urshar Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she typically wears brown cloth garments or leather armor. Her silver hair is well kept. Her eyes are likewise gray. Her teeth are white and perfect.
Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. A true patriot, Urshar would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Born in a small village she learned the ways of the warrior from her father. A few years later when the south was not economically sound they moved to her current location. Days after completing her studies, news broke out that her hometown was attacked by illithids. Urshar was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.
Motivation: Many illithids want her driven away; and someone believes her a fraud
Ideals: Fighting. Bonds: Attractive, Enemies, Military, Immigrant. Occupation: Tanner
Voice: Hissing voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 19 (+4) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 280 gp. 4 Acid flasks.
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