Ar-Beka Spaulding, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man wears skinny pants and wears a black and green robe with the hood down and is in decent physical shape. His brown hair, when down, is lengthy. He has gray eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. A true patriot, Ar-Beka would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in the east to a Banker, Ar-Beka learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Banker. By chance he met his sister recently and the two have been together since.
Motivation: To find somewhere to settle down; and to be a shoemaker again
Flaws: Depressed, Mundane. Bonds: Military, Job, Family. Occupation: Banker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Evil (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Halfling, Draconic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1700 sp. 1 Banded mail.
Chay Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He typically wears a sleeveless long coat of deep red leather and dull blue iron scale mail. His long silver hair is drawn into a two foot long braid. His eyes are amber and catlike.
Personality: He loves telling others what to do and how they should feel about things. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: From birth he was tutored by a cruel and relentless mentor. His father was very strict, and drilled into him lessons on being the perfect gentleman. During his travels, Chay and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Chay discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Chay fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Athletic, Opinionated, Impeccable. Flaws: Hedonist. Bonds: Mentor. Occupation: Crown-heir
Voice: Uses sign language
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 400 sp. 1 Banded mail.
Gorbundus Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has wavy bronze crest. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: He is business-like. He takes instructions and follows them to the letter. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: Money/treasure; and he wants to meet his childhood hero
Ideals: Professionalism, Gifted. Bonds: Religious, Rich, Adventurer. Occupation: Actor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Veloptima Leffery, Female Gnome [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a tan shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them. Her hair is auburn, silky, and of moderate length. Her skin is flawless and her gray eyes scan people very quickly.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Veloptima was born the youngest of three triplets. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. By chance she met her sister recently and the two have been together since.
Motivation: Regain custody of her son; and wants to raise her children well
Ideals: Gifted. Flaws: Antagonistic, Shy. Bonds: Attractive, Family. Occupation: Spy
Voice: Jamaican accent
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 3)
Armor Class 15
Hit Points 12 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 12 (+1) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Elven, Ignan, Giant
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +1
Possessions: 400 gp.
Zog Hallewell, Male Half-Orc [Permalink]
Personal [hide]
Description: This southern man wears a white collared shirt and brown pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His clothes are grease stained in places. His auburn hair is heavily combed to the left. His violet eyes peer out from beneath his top white hat.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Zog lived on a farm with his father, near the main road leading to a nearby town. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Orcs in Zog's homeland. Zog decided to take the middle way and become a bodyguard. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his absent father
Ideals: Joker, Fighting. Bonds: Poor, Immigrant, Family. Occupation: Armorer
Voice: Dark and ominous
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 8 (-1) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 140 gp.
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Their contribution stands as a beacon of hope for all adventurers!