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Advanced [show]


Sun Of Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has no fur. Her yellow eyes lackadaisically let the world flow into them.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was born in a small mountains village. She found a children's book about a Tabaxi Adept who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She has passion for adventuring and risk.

Flaws: Ugly, Sensitive, Antagonistic. Bonds: Mentor, Nature, Adventurer. Occupation: Spy

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Sun Of Storm, Female Tabaxi Adept 1
Medium (5'2") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)16 (+3) 12 (+1)19 (+4)
Skills Animal Handling +3, Persuasion +6
Senses Passive Perception 11
Languages Common, Infernal, Druidic, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 600 sp.


Social Check DCs


Pelt Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who likes to wear brown tank tops with blue skirt. Her orange fur is still thick. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She hates illithids. She views them as having robbed her home of its proper glory. She is able to make almost anything out of random pieces of junk.

History: She was born to a criminal king-pin and mafia family Pelt was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Pelt decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has since lost track of the people in her past.

Motivation: A deep hatred of illithids; and revenge

Ideals: Gifted. Flaws: Insomniac. Bonds: Enemies, Criminal record, Family. Occupation: Bookbinder

Voice: Slow speaker

Attributes [hide]

Pelt Shoe, Female Tabaxi Druid 3
Medium (6'4") Tabaxi, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)15 (+2) 12 (+1)10 (+0)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Abyssal, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Adrik Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is typically in his Roofer uniform. His chestnut hair is thinning but still full. He has green eyes and a brown hat with a black feather.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He takes great joy in being the best Roofer in town.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To be a Guard again; and he'd like to take his coworkers down a peg

Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Job, Nature. Occupation: Roofer

Voice: Speaks in third person

Attributes [hide]

Adrik Gorunn, Male Dwarf Paladin 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 26 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 20 (+5)15 (+2) 14 (+2)14 (+2)
Skills Athletics +4, Deception +4
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Halfling
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 130 pp.


Social Check DCs


Dreali Holimion, Male Elf [Permalink]

Personal [hide]

Description: He stands about 5'0" and very much looks the part of a Glassblower. His left hand appears badly burned and disfigured. His red hair, when down, is lengthy. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is fixated on the number 18. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He enjoys reading and quiet.

History: He was always a brilliant, if unscrupulous mind. A gifted student he started as a Sculptor, but he got bored and became a Glassblower. He has drifted from career to career and currently works as a Glassblower.

Motivation: To be a Sculptor again; and he is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Insane. Bonds: Job, Attractive. Occupation: Glassblower

Voice: Speaks like tongue is numb

Attributes [hide]

Dreali Holimion, Male Elf Rogue 2
Medium (5'0") Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)13 (+1) 9 (-1)11 (+0)
Skills Deception +2, Religion +3
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Roger Anderton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears an entirely grey suit with white socks and a vest with buckled shoes. His hair is silver, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He receives visions of the future at random moments

History: Roger hails from a village terrorized by giants. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted druidic powers by his dying brother.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.

Ideals: Impeccable, Gifted. Bonds: Attractive, Enemies, Mentor. Occupation: Architect

Voice: Shortens vowels

Attributes [hide]

Roger Anderton, Male Human Paladin 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)10 (+0) 12 (+1)18 (+4)
Skills Athletics +5, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 160 gp.


Social Check DCs

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