Mozikth Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a mite stocky and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has dyed his greying gold crest a little too much giving a sharp gold color. His thin eyebrows rest above his beady red eyes.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He would rather hide behind his crafts than deal with other people.
History: He was born to loving parents in a slum to the west. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He was granted druidic powers by his dying brother.
Motivation: A deep hatred of brigands; and many brigands want him driven away
Ideals: Artistic, Gifted. Flaws: Ugly, Shy. Bonds: Enemies, Poor. Occupation: Farmer
Voice: French accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 10 (+0) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp.
Darrak Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He prefers to wear grey pants and tee shirts. He has a hunchback. His auburn hair has been sun bleached extensively. He has gleaming, smiling gray eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He is able to fit into much smaller and tighter spaces than normal.
History: He comes from a rich western family. His father was very strict, and drilled into him lessons on being the perfect gentleman. He used his abilities to travel the world and help people.
Motivation: He has money and likes to spend it; and he feels the way he acts is they only way to get by in the world
Ideals: Philantrophist, Gifted, Impeccable. Flaws: Ugly. Bonds: Rich. Occupation: Dilettante
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 100 gp. Amber (150 gp).
Brottor Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'11" when asserting himself. He has a small bristly mustache and wavy golden hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Brottor is depressed about a lot of things. He tends to be a nihilist. He enjoys reading and quiet.
History: Sold as a small child to a slaver, Brottor was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's since become an addict/alcoholic.
Motivation: To share knowledge with the world; and he feels kind of lost in life
Ideals: Logical. Flaws: Ugly, Addict, Depressed. Bonds: Mentor. Occupation: Tailor
Voice: Mousy voice
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 9 (-1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 270 gp.
Nagrette Byron, Female Half-Orc [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. Her blonde hair is lengthy and is close to two feet long. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is a very good compulsive liar and kleptomaniac.
History: Nagrette lived on a farm with her mother, near the main road leading to a nearby town. She was an apprentice working in her mother's forge. She has since lost track of the people in her past.
Motivation: She'd like to take her coworkers down a peg; and she desires power and/or immortality
Flaws: Antagonistic. Bonds: Criminal record, Family, Job, Adventurer. Occupation: Locksmith
Voice: Old Prospector
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 500 sp. Rock crystal (50 gp).
Flogg Dalton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his bastard sword. He carries with him a set of bastard swords, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His golden hair is cut jaggedly and amateurishly. His gray unseeing eyes seem to look past you.
Personality: Flogg is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Flogg is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his brother recently and the two have been together since.
Motivation: His relatives are trying to arrange a marriage; and to unite with his brother
Ideals: Fighting, Extrovert. Flaws: Disease. Bonds: Family. Occupation: Interpreter
Voice: American accent
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Evil (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Draconic, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
Possessions: 1 Chain shirt.
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