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Advanced [show]


Ermina Beitz, Female Half-Elf [Permalink]

Personal [hide]

Description: She prefers to wear violet clothing when she does not wear armor. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She sports a flattop hair cut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is mildly Half-Elf supremacist, though she does not identify as such. She is obsessed with a lost civilization.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Adventurer arts, while her mother instructed her in etiquette, music and courtly manner. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She is greedy; and she wants nothing more than to rejoin the army

Flaws: Racist. Bonds: Attractive, Adventurer, Rich, Military. Occupation: Adventurer

Voice: Low range voice

Attributes [hide]

Ermina Beitz, Female Half-Elf Rogue 4
Medium (5'7") Half-Elf, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)15 (+2) 15 (+2)15 (+2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Sarah Atherton, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her golden hair is smooth and relatively long. She is very pretty but has cold, dead eyes.

Personality: Prone to second guessing herself, she comes off as nervous. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Born to a poor family in the city she treasured whatever gifts she got. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Her religion dominates her actions.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Poor, Religious. Occupation: Map Maker

Voice: Stutters

Attributes [hide]

Sarah Atherton, Female Human Aristocrat 1
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)17 (+3) 14 (+2)8 (-1)
Skills Deception +1, Stealth +5
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 4000 cp.


Social Check DCs


Gildmak Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light red in addition to tight pants. His wide-brimmed hat is riddled with cuts and holes. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He works hard and plays hard.

History: He was born a particularly ugly child, much to the horror of his parents. His homeland was ravaged by war and he spent much of his life rebuilding it. He has never given up on his dancing dream.

Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult; and expand his business

Ideals: Artistic. Flaws: Ugly, Hedonist, PTSD. Bonds: Job. Occupation: Jeweler

Voice: Whispers

Attributes [hide]

Gildmak Fastfoot, Male Halfling Sorcerer 1
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 13 (+1)15 (+2) 13 (+1)15 (+2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 100 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Adrie Casilltenirra, Female Elf [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears rags and sports a simple walking cane. She has wavy white hair. Her thin eyebrows rest above her beady brown eyes.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was born at the edge of vast island. Like her father and her sister before her, after school she went straight into learning to become a Performer. She has worked as a Performer like her father before her.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Performer

Voice: Boston accent

Attributes [hide]

Adrie Casilltenirra, Female Elf Barbarian 2
Medium (5'5") Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)11 (+0) 16 (+3)13 (+1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 600 sp.


Social Check DCs


Three On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears a faded coat and loose pants complete with broad hat. She is muscular with a powerful set of arms. She has white fur. Her copper eyes are passionate and lively.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Three was raised in a hard working conservative environment. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. After a long history of fighting, Three and her spouse have recently divorced.

Motivation: Her spouse's relatives view her with great suspicion; and to unite with her sister

Ideals: Joker, Entrepeneur. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Laborer

Voice: German accent

Attributes [hide]

Three On the Water, Female Tabaxi Warlock 1
Medium (6'1") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)9 (-1) 15 (+2)17 (+3)
Skills History +1, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs

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