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NPC Generator

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Advanced [show]


Fibblestib Daergel, Male Gnome [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears a simple tan robe with brown stripes complete with hood. He has done his best to style his golden hair to look like a famous performer. His face is covered beneath a completely black helmet.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Animals are drawn to him, and he is able to talk to them.

History: Fibblestib was born in the south. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He hasn't been sleeping well lately.

Motivation: Retire the richest man in the south.

Ideals: Gifted, Persistence, Entrepeneur. Flaws: Insomniac. Occupation: Masseuse

Voice: Shortens vowels

Attributes [hide]

Fibblestib Daergel, Male Gnome Wizard 1
Small (3'7") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)12 (+1) 13 (+1)15 (+2)
Skills Acrobatics +3, Athletics +2
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 160 gp.


Social Check DCs


Trey Addington, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy grey suit. He has a moderate pudge and is not very fit. His chestnut hair is smooth and relatively long. His half smiles and green eyes are beguiling and draw you in.

Personality: Confrontational and typically high on some drug or another. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born in the west, but his parents moved at a very young age to the east. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is currently in port desperately looking for someone to get him out; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Addict. Bonds: Attractive, Rich, Immigrant, Criminal record, Slave. Occupation: Miner

Voice: Tuts and clicks tongue

Attributes [hide]

Trey Addington, Male Human Rogue 1
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)13 (+1) 14 (+2)14 (+2)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Mardnab Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: This slender woman stands about 3'6". She wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She wears a wide-brimmed hat to cover her moderate length red hair. She wears round tiny glasses practically rammed into her face.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was born to a criminal king-pin and mafia family As a young adult she joined a group advocating for an improvement in Gnomish conditions. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She has decided she is irredeemable.

Flaws: Sensitive, Impulsive, Racist. Bonds: Poor, Criminal record. Occupation: Sellsword

Voice: Speaks with a cold

Attributes [hide]

Mardnab Horcusporcus, Female Gnome Ranger 4
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 19 (+4)10 (+0) 10 (+0)17 (+3)
Skills Arcana +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 600 gp.


Social Check DCs


Hillanot Orexijandilin, Female Dragonborn [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She wears a faded coat and loose pants complete with broad hat. Beneath her clothing is a huge mess of scar tissue. Her rusty crest is matted, messy, and big. Her red eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is fixated on the number 47. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She plays an instrument quite well.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She has had some formal poetry training, and achieved minor success. She's since become an addict/alcoholic.

Motivation: She is not mentally stable, and does not behave rationally; and she is currently in port desperately looking for someone to get her out

Ideals: Artistic. Flaws: Ugly, Addict, Insane. Bonds: Slave. Occupation: Farmer

Voice: Pronounces O like U

Attributes [hide]

Hillanot Orexijandilin, Female Dragonborn Warlock 1
Medium (6'4") Dragonborn, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)9 (-1) 14 (+2)13 (+1)
Skills Animal Handling +4, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp. 1 Good lock.


Social Check DCs


Aldous Denholm, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing a long, grey cloak, and a wedding ring on his right hand. His black hair is lengthy and is close to two feet long. He wears an eyepatch.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born to loving parents in a slum to the west. He was taken as a slave by a traveling circus and forced to perform He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter

Ideals: Passionate. Flaws: Ugly. Bonds: In love, Family, Poor, Slave. Occupation: Detective

Voice: Squeaky

Attributes [hide]

Aldous Denholm, Male Human Commoner 1
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)15 (+2) 18 (+4)10 (+0)
Skills Performance +2, Survival +6
Senses Passive Perception 14
Languages Common, Terran, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 4000 cp.


Social Check DCs

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