Arava Pyraxtallinost, Female Dragonborn [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is well dressed, constantly wearing a green suit, blue shirt, and white tie. Her copper crest is greasy and uncared for. Her otherwise smooth face is marked with small tiny scars.
Personality: Overbrimming with self-confidence, Arava isn't afraid of most anything. She has a strong dislike to people who do not believe in Dragonborn unity. She is a bit of a xeno-phobe, disliking non-Dragonborns.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A gypsy cursed her at a young age, leading to her ugly appearance. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Nothing but the best is good enough for her; and tiefling compassion
Ideals: Impeccable. Flaws: Ugly, Racist, Disease, Insomniac. Occupation: Carter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 18 (+4) | 11 (+0) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
Possessions: 200 gp.
Nuraval Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears dull grey sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case. He has a long black beard with little hanging trinkets. His violet eyes lackadaisically let the world flow into them.
Personality: He is almost excessively polite to everyone, even when angry. He is able to make almost anything out of random pieces of junk.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His divine abilities were realized during a raid on his village. He's since become an addict/alcoholic.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Gifted. Flaws: Shy, Addict. Bonds: Military, Rich. Occupation: Mercenary
Voice: Jamaican accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 190 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver comb with moonstones (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp).
Salasar Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a black suit, tan shirt, and black tie. He has a slight overbite and is overall scrawny. His crest is cut close to his head. His face is scarred and worn.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: From birth he was tutored by a cruel and relentless mentor. Salasar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the east, certain he would find work there.
Motivation: An old rival family wants him found; and a deep hatred of drow
Flaws: Ugly, Shy. Bonds: Immigrant, Mentor, Nature. Occupation: Assassin
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Celestial
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 330 gp. 1 Masterwork Common Melee.
Emeny Byron, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear brown pants and tee shirts. Her attire stands in sharp contrast to her scimitar, which is beautifully polished and possesses an ornate carving of a skull on it. Her hair is short and blonde. She is baby faced.
Personality: She is a Carpenter first and foremost. She believes firmly that knowledge should be universal. A true patriot, Emeny would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Emeny lived on a farm with her mother, near the main road leading to a nearby town. A gifted student she started as a Glassblower, but she got bored and became a Carpenter. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Sabotage a competitor.
Flaws: Disease. Bonds: Job, Military, Family. Occupation: Carpenter
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
Possessions: 110 gp. Silver comb with moonstones (200 gp).
Emeny Tatum, Female Human [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She carries with her a set of rapiers, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. She has slicked back blonde hair. Her face is scarred and worn.
Personality: She hates goblins. She views them as having robbed her home of its proper glory. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Born in a small village she learned the ways of the warrior from her father. At a young age her father died while driving off some goblins. Her mother being the stubborn sort decided to stay and helped train her in rapier use. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Many goblins want her driven away.
Ideals: Entrepeneur, Fighting. Flaws: Ugly, Hedonist. Bonds: Enemies. Occupation: Marshal
Voice: Old thin voice
Attributes [hide]
Medium (4'7") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Aquan, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 60 gp. Brass mug with jade inlays (200 gp).
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