Philomena Leagallow, Female Halfling [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She wears just a red suit. Her hair is blonde and curly. She is very pretty but has cold, dead eyes.
Personality: She is a Barber first and foremost. She believes firmly that knowledge should be universal. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her father was a soldier and died while she was still young. Philomena was left her father's suit of armor and trained in its use and care. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Balancing her hectic life and new Barber responsibilities is difficult; and she is unsatisfied with her job
Bonds: Attractive, Job, Rich, Military, Enemies. Occupation: Barber
Voice: Eastern European accent
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 60 gp. 1 Masterwork Uncommon Weapon.
Mary Kensley, Female Human [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a grey costume with the symbols of magic on her torso. She is bald on top and has large golden tufts of hair around her ears. Her ears are large.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She believes the world needs to unite to get rid of giants once and for all.
History: A powerful wizard made her what she is. Her parents were killed by giants in a raid when she was still a young child. The giants captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. Days after completing her studies, news broke out that her hometown was attacked by giants. Mary was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.
Motivation: Wants to work out more often; and revenge
Ideals: Athletic. Flaws: Ugly, Emotional. Bonds: Enemies, Mentor. Occupation: Marshal
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 8 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp. Azurite (12 gp).
Godfrey Melancon, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears a violet vest and prefers green and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His white hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes have a joyful gleam in them most of the time.
Personality: Godfrey wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born blind and as such lacked many opportunities for work. He worked as a nervous Spy and found it very stressful. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Rich, Job. Occupation: Spy
Voice: Jamaican accent
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Gnoll, Terran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 100 gp. Hematite (15 gp). Lapis lazuli (15 gp). Fire opal (1500 gp). 1 Minor magic item. 1 Minor magic item.
Beloril Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man wears a simple brown robe with yellow stripes complete with hood. He has a small bristly mustache and wavy brown hair. His eyes are likewise brown. His teeth are white and perfect.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is able to fit into much smaller and tighter spaces than normal.
History: Beloril was raised in a hard working conservative environment. After coming to the age of reason, Beloril took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a Architect soon after.
Motivation: To be a Sellsword again.
Ideals: Fighting, Gifted. Bonds: Poor, Attractive, Job. Occupation: Architect
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 21 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 20 (+5) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Goblin
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 320 gp.
Einkil Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: He has a large grey mantle and cape that has been intricately interwoven into his black robe, and carries quarterstaffs. His hair is greying and his face has many wrinkles. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He will rave to anyone who will listen. He is able to fit into much smaller and tighter spaces than normal.
History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Einkil took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is not mentally stable, and does not behave rationally; and his religion dominates his actions
Ideals: Fighting, Gifted. Flaws: Ugly, Insane. Bonds: Nature. Occupation: Bather
Voice: Aggressive tone
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 18 (+4) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 80 pp. 1 Masterwork studded leather.
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