Nalral Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears rags and sports a simple walking cane. His hair is short and golden. His otherwise smooth face is marked with small tiny scars.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Nalral is combative with any and all who dare try his patience in the slightest.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has never given up on his dancing dream.
Motivation: He is content; and to find somewhere to settle down
Ideals: Athletic, Artistic, Justice, Impeccable. Flaws: Mundane. Bonds: Poor. Occupation: Animal Trainer
Voice: Slow speaker
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 15 (+2) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 800 sp. Rose (40 gp).
Umpen Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of scimitars, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has a long chestnut beard with little hanging trinkets. His face is covered beneath a completely black helmet.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a font of random trivia from the lore and stories he has discovered
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Umpen fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Fighting, Impeccable, Logical. Bonds: Religious. Occupation: Navigator
Voice: Dark and ominous
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Sylvan, Auran
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
Darrow Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: This man stands a little under 3'3" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fitting clothing which further accentuates his frame. His black hair and beard is wavy and long. His blue eyes have a joyful gleam in them most of the time.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He got into the Courier business at a young age. His father had invested heavily in several trade routes and wanted him to inherit them. He tends to his Courier job now, and dutifully fulfills any obligations he has.
Motivation: He wants to get laid; and he has money and likes to spend it
Flaws: Shy. Bonds: Attractive, Religious, Job, Rich, Has a crush. Occupation: Courier
Voice: Voice breaks
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 gp. Star rose quartz (30 gp).
Harriet Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she typically wears red cloth garments or leather armor. She has moderate length white hair. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born in the north. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Harriet took refuge in the old dungeon and found the beat up scythe and armor she uses now. She has worked as a Adventurer like her mother before her.
Motivation: A strong sense of loyalty to Half-Orc people; and wants to open a new tavern
Flaws: Racist. Bonds: Job, Immigrant, Nature. Occupation: Adventurer
Voice: Mumbles to self between sentences
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 1)
Armor Class 15
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 8 (-1) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Giant
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1000 cp.
Mindartis Rothenel, Male Elf [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'9" when asserting himself. His red hair, when down, is lengthy. His skin is flawless and his hazel eyes scan people very quickly.
Personality: Mindartis is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He always tries to repair and not replace. It was this mentality that drove him into the Roofer business.
History: Mindartis was born in the east. At a young age he loved to build and create. His parents enrolled him in a Bard school at a young age so that he could practice his druidic talents. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To clean up the streets; and many drow want him driven away
Ideals: Extrovert, Persistence, Gifted. Bonds: Attractive, Guardian. Occupation: Roofer
Voice: Thin and wheezing
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 16 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Draconic, Sylvan, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 320 gp.
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