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Advanced [show]


Sannl Foamtankard, Female Dwarf [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head. She carries a battered crossbow and tarnished dagger as well. Her brown hair is lengthy and is close to two feet long. She is very pretty but has cold, dead eyes.

Personality: She is almost excessively polite to everyone, even when angry. She is a ruthless business woman, a trait she acquired from her father.

History: She was born blind and as such lacked many opportunities for work. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Retire the richest woman in the south.

Ideals: Fighting, Entrepeneur. Flaws: Shy, Disease. Bonds: Attractive. Occupation: Bricklayer

Voice: Prounounces S like Z

Attributes [hide]

Sannl Foamtankard, Female Dwarf Barbarian 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 19 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)13 (+1) 17 (+3)13 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Beatrice Norton, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a fancy grey dress. Her white hair is cut jaggedly and amateurishly. Her blue eyes lackadaisically let the world flow into them.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She invites people to come help in her community garden.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Shepherd arts, while her mother instructed her in etiquette, music and courtly manner. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Shepherd. She inherited the family business which she has now maintained for 8 years.

Motivation: Gnomish compassion; and balancing her hectic life and new shepherd responsibilities is difficult

Ideals: Justice, Philantrophist. Flaws: Racist. Bonds: Attractive, Rich, Job. Occupation: Shepherd

Voice: Slow speaker

Attributes [hide]

Beatrice Norton, Female Human Rogue 1
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)11 (+0) 10 (+0)12 (+1)
Skills Animal Handling +2, Athletics +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 90 gp. 1 Chain shirt.


Social Check DCs


Gimgen Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This man is very fat, and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair is slicked back into a classic pompadour. His face is scarred and worn.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mason arts, while his father instructed him in etiquette, music and courtly manner. Through the years after Gimgen was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Gimgen's mother didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is unsatisfied with his job; and money/treasure

Flaws: Ugly, Depressed, Antagonistic. Bonds: Rich, Job. Occupation: Mason

Voice: Soothing and warm

Attributes [hide]

Gimgen Gorunn, Male Dwarf Rogue 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 19 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)8 (-1) 13 (+1)16 (+3)
Skills Athletics +2, Persuasion +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +5

Possessions: 360 gp. Large well-done wool tapestry (100 gp). Silver comb with moonstones (600 gp).


Social Check DCs


Lance Jacobs, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey cloak. His skin is fair and his fingers are delicate and long. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His half smiles and gray eyes are beguiling and draw you in.

Personality: He dislikes all the random violence that takes place in the south. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He went to a religious school and was inspired by the priests there in charitable deeds. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy; and to clean up the streets

Ideals: Pacifist. Bonds: Attractive, Rich, Religious, Guardian. Occupation: Bowyer

Voice: Gruff and masculine

Attributes [hide]

Lance Jacobs, Male Human Adept 1
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)12 (+1) 9 (-1)17 (+3)
Skills Nature +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp. Red garnet (40 gp).


Social Check DCs


Halimath Solvenstein, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears an entirely yellow suit with black socks and a vest with buckled shoes. His hair is greying and his face has many wrinkles. He wears an eyepatch.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Shy, Antagonistic. Bonds: Mentor, Nature. Occupation: Bounty Hunter

Voice: Prounounces S like Z

Attributes [hide]

Halimath Solvenstein, Male Half-Elf Commoner 1
Medium (5'1") Half-Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)13 (+1) 11 (+0)16 (+3)
Skills Animal Handling +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 20 gp.


Social Check DCs

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