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Advanced [show]


Nalaed Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears an entirely grey suit with white socks and a vest with buckled shoes. She wears her chestnut hair up. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is fixated on the number 78. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. When she's not drinking or sleeping the drinks off, she's doing poetry.

History: Born in the south to a Soapmaker, Nalaed learned a great deal about her mother's area of expertise. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Recently the stress of being a Soapmaker has made it difficult for her to sleep.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Artistic. Flaws: Insomniac, Insane. Bonds: Job, Religious. Occupation: Soapmaker

Voice: Pronounces difficult words wrong

Attributes [hide]

Nalaed Helcral, Female Dwarf Wizard 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)11 (+0) 15 (+2)11 (+0)
Skills History +2, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 90 gp. Alexandrite (200 gp). 1 Half-Plate.


Social Check DCs


Corkitron Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he typically wears red cloth garments or leather armor. He has no hair. He tend to wears goggles to shield his eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born on a small isolated farm. A freak accident while working with his Fisher mother left him crippled. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Flaws: Ugly, Disease, Forgetful. Bonds: Nature, Religious. Occupation: Shepherd

Voice: Scottish accent

Attributes [hide]

Corkitron Nimblefingers, Male Halfling Monk 1
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)14 (+2) 11 (+0)10 (+0)
Skills Acrobatics +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Halfling, Auran, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +2

Possessions: 500 sp.


Social Check DCs


Wrenn Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This man tends to wear a large tan jacket. He is muscular with a powerful set of arms. His black hair and beard is wavy and long. He has green eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Wrenn is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Wrenn hails from a village terrorized by brigands. His father was a mechanic, and taught him how to fix just about anything. He struck the Interpreter job and began his own company from there.

Motivation: He is unsatisfied with his job.

Ideals: Persistence. Bonds: Job, Family, Enemies. Occupation: Interpreter

Voice: Spits and sputters

Attributes [hide]

Wrenn Folkor, Male Gnome Paladin 1
Small (3'8") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)9 (-1) 16 (+3)13 (+1)
Skills Animal Handling +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Quarion Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: He has a missing left leg. He likes to wear ponchos typically of a light tan in addition to tight pants. He sports a long white beard, and similarly colored long hair. His eyes are brown and beady.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Gifted from a young age, Quarion studied abroad. Like his mother and his sister before him, after school he went straight into learning to become a Miner. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and he is greedy

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Miner

Voice: Eastern European accent

Attributes [hide]

Quarion Casilltenirra, Male Elf Bard 1
Medium (5'1") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)10 (+0) 11 (+0)10 (+0)
Skills Acrobatics +3, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 120 gp.


Social Check DCs


Barendd Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many white ritualistic tattoos. He has a large brown mantle and cape that has been intricately interwoven into his white robe. He wears his chestnut hair up. He has gray eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He comes from a rich southern family. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He tends to his Spice Merchant job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor.

Bonds: Attractive, Rich, Nature, Job. Occupation: Spice Merchant

Voice: Hard of hearing, loud

Attributes [hide]

Barendd Rumnaheim, Male Dwarf Adept 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)10 (+0) 15 (+2)11 (+0)
Skills Performance +2, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 90 gp.


Social Check DCs

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