Uzza Pain, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a well pressed and immaculate suit (or dress). She keeps her white hair in a flapper bob. Her eyes are silver and catlike.
Personality: She is witty, but her monotone delivery comes off as unnerving When she's not drinking or sleeping the drinks off, she's doing poetry.
History: Uzza was raised in a hard working conservative environment. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She became a Interpreter soon after.
Motivation: She is unsatisfied with her job.
Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Job, Military. Occupation: Interpreter
Voice: Boston accent
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 320 gp.
Myev Wallace, Female Half-Orc [Permalink]
Personal [hide]
Description: 5'1" and muscular, this western woman wears a white vest with golden trim over her white shirt. Her blue leather gloves and pants are well-kept, and her white boots flare out at the collars. She wears her brown hair up. She wears large thick round spectacles.
Personality: She is extraordinarily eccentric. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a Roofer, her father struggled to pay the bills. Brilliant and gifted she never wanted to apply herself. She is untrained/undisciplined, which makes her dangerous.
Motivation: Wants to work out more often; and her religion dominates her actions
Ideals: Athletic, Joker, Gifted. Flaws: Insane. Bonds: Poor. Occupation: Hunter
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Evil (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 10 (+0) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Druidic, Giant, Draconic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Krimmon Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt, and carries hammers. His auburn hair is heavily combed to the right. He has gleaming, smiling gray eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Around other people he will do his best to conceal his emotions and appear jolly.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Krimmon was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Krimmon's mother didn't care for him much, and the feeling was mutual. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He's repulsed by the PC; and to end his boredom
Ideals: Fighting, Joker. Flaws: Shy, Mundane, Antagonistic. Occupation: Architect
Voice: Voice breaks
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 800 sp.
Tana Nackle, Female Gnome [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'6" has a big stupid grin on her face most of the time. She wears just a tan suit. She has done her best to style her blonde hair to look like a famous performer. Her otherwise smooth face is marked with small tiny scars.
Personality: She is happy with her job as a Sage. She turns her eye from what people do, preferring to live and let live. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was raised in a forest tribe. She worked as a nervous Sage and found it very stressful. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She wants to meet her childhood hero; and she is unsatisfied with her job
Flaws: Forgetful. Bonds: Job, Nature, Criminal record, Adventurer. Occupation: Sage
Voice: Low range voice
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 15 (+2) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 2200 sp.
Ovina Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: This fat eastern woman has a bulbous nose and likes to wear darkened spectacles and heavy clothing, no matter the weather. Her skin is also unnaturally pale. Her moppish auburn hair is in a traditional bowl cut. She has brown eyes.
Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Born in the east to a Assassin, Ovina learned a great deal about her father's area of expertise. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has been a successful dealer in antiques buying low and selling high.
Motivation: Sabotage a competitor; and balancing her hectic life and new assassin responsibilities is difficult
Ideals: Artistic, Entrepeneur. Flaws: Ugly. Bonds: Job, Nature. Occupation: Assassin
Voice: Boston accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 2000 cp. 3 Antitoxin.
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Their contribution stands as a beacon of hope for all adventurers!