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NPC Generator

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Advanced [show]


Ovina Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her brown hair is lengthy and is close to two feet long. She tend to wears goggles to shield her eyes.

Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Her father raised her in a mountain cabin. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away.

Ideals: Artistic, Philantrophist. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Bowyer

Voice: pre-pubescent

Attributes [hide]

Ovina Battlehammer, Female Dwarf Monk 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)11 (+0) 13 (+1)11 (+0)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 250 gp.


Social Check DCs


Serpent Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears silk and lounges about seductively and is in decent physical shape. His fur, while still mostly white, has prominent grey streaks. His copper eyes peer out from beneath his small brown hat.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the east to a Mercenary, Serpent learned a great deal about his father's area of expertise. In his 18th year, his parents were killed by a goblins raid, leaving Serpent alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Serpent was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Many goblins want him driven away; and balancing his hectic life and new mercenary responsibilities is difficult

Ideals: Joker. Flaws: Shy. Bonds: Attractive, Job, Enemies. Occupation: Mercenary

Voice: Old Prospector

Attributes [hide]

Serpent Of Clay, Male Tabaxi Druid 4
Medium (5'3") Tabaxi, Chaotic Good (CR 4)
Armor Class 12
Hit Points 12 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)11 (+0) 16 (+3)11 (+0)
Skills Arcana +2, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 11000 sp.


Social Check DCs


Vondal Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is generally shirtless and showing off his tattooed chest. His whole body is exceptionally muscular. He is bald on top and has large red tufts of hair around his ears. His hazel eyes lackadaisically let the world flow into them.

Personality: He dislikes all the random violence that takes place in the south. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a criminal king-pin and mafia family His father was a soldier and died while he was still young. Vondal was left his father's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.

Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption

Ideals: Pacifist. Flaws: Ugly. Bonds: Immigrant, Rich, Criminal record, Military. Occupation: Mortician

Voice: Eastern European accent

Attributes [hide]

Vondal Morigak, Male Dwarf Fighter 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)15 (+2) 12 (+1)9 (-1)
Skills Animal Handling +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 6000 cp.


Social Check DCs


Ernest Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., and he perpetually has his greatsword ready. He wears his golden hair down. His eyes are likewise violet.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A powerful necromancer made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Ernest and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Doctor

Voice: Switch between two voices

Attributes [hide]

Ernest Birkenhead, Male Human Monk 1
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 17 (+3)13 (+1) 11 (+0)14 (+2)
Skills Perception +2, Stealth +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 130 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp).


Social Check DCs


Irann Aloro, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a simple yellow robe with brown stripes complete with hood. Her skin is fair and her fingers are delicate and long. Her silver hair is lengthy and is close to two feet long. She wears crescent spectacles with a black brim.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Gifted from a young age, Irann studied abroad. Her father was very strict, and drilled into her lessons on being the perfect lady. She moves from town to town, unable to find a place to settle.

Motivation: Wants to raise her children well; and find a way to reverse the transformation of her sister

Ideals: Impeccable, Gifted. Bonds: Enemies, Immigrant, Family. Occupation: Scribe

Voice: Rhymes sentences (sorry)

Attributes [hide]

Irann Aloro, Female Half-Elf Expert 3
Medium (5'4") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)13 (+1) 14 (+2)16 (+3)
Skills Athletics +3, Nature +3
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 16000 cp.


Social Check DCs

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