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NPC Generator

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Advanced [show]


Adelard Sheldon, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears dark leathers with embroidery. His long red hair reaches down to his waist. He has several tiny amethyst earrings on each ear.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is obsessed with finding treasure.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Miner job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Miner responsibilities is difficult; and to be a crown-heir again

Flaws: Antagonistic. Bonds: Rich, Adventurer, Religious, Job. Occupation: Miner

Voice: Smoker's lung

Attributes [hide]

Adelard Sheldon, Male Human Monk 1
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)12 (+1) 13 (+1)13 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Ernest Kendal, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is generally shirtless and showing off his tattooed chest. He has a long silver beard with little hanging trinkets. He wears an eyepatch.

Personality: He is mildly Human supremacist, though he does not identify as such. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He served in the navy to pay for his family's outstanding loans. Ernest liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted druidic powers by his dying sister.

Motivation: Many illithids want him driven away; and a strong sense of loyalty to halfling people

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Military, Nature, Enemies. Occupation: Tailor

Voice: Breathy voice

Attributes [hide]

Ernest Kendal, Male Human Fighter 1
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)15 (+2) 12 (+1)15 (+2)
Skills Acrobatics +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Rose Glenfellow, Female Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her silver hair is cut jaggedly and amateurishly. She wears large thick round spectacles.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has since lost track of the people in her past.

Motivation: Her relatives are trying to arrange a marriage; and to unite with her sister

Ideals: Justice, Artistic. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Brewer

Voice: Speaks in third person

Attributes [hide]

Rose Glenfellow, Female Halfling Ranger 1
Small (2'8") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)12 (+1) 16 (+3)12 (+1)
Skills Acrobatics +5, Insight +5
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 110 gp. 1 Chain shirt.


Social Check DCs


Olivia Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery. Her hair is golden and curly. Her eyes are brown.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is used to getting what she wants. In part because she is a meticulous planner.

History: Born to a pair of adventurers, Olivia grew up listening to her father's many stories. Olivia abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She got away from her former life and has fallen to alcoholism.

Motivation: To pay off her debts; and a need for knowledge about a nearby landmark

Ideals: Disciplined, Professionalism. Flaws: Addict. Bonds: Adventurer, Debt. Occupation: Mercenary

Voice: Timid voice

Attributes [hide]

Olivia Jamjar, Female Halfling Monk 1
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 13 (+1)12 (+1) 14 (+2)11 (+0)
Skills Persuasion +2, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 100 gp. Iolite (80 gp).


Social Check DCs


Leaf Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a tight fitting pastel shirt and pants. Her gray fur is smooth and relatively long. Her fierce copper eyes like to dwell on things.

Personality: She dislikes all the random violence that takes place in the north. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Leaf lived on a farm with her mother, near the main road leading to a nearby town. Through the years after Leaf was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Leaf's mother didn't care for her much, and the feeling was mutual. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: To unite with her sister.

Ideals: Pacifist. Flaws: Antagonistic, Secretive. Bonds: Family. Occupation: Bricklayer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Leaf Of Claws, Female Tabaxi Expert 4
Medium (6'2") Tabaxi, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)14 (+2) 13 (+1)17 (+3)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Aquan, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 10 pp. Black opal (1000 gp). Moonstone (50 gp).


Social Check DCs

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