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Advanced [show]


Jheri Ebynichtomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears professional attire. She is portly but not overly obese. Her brass crest is smooth and relatively long. Her eyes are a pleasant gold.

Personality: She loves telling others what to do and how they should feel about things. She is a ruthless business woman, a trait she acquired from her father.

History: She is the product a well kept family trust fund and as such has never really known need. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She now mingles about in high society.

Motivation: She has money and likes to spend it; and money/treasure

Ideals: Opinionated, Entrepeneur, Gifted. Bonds: Attractive, Rich. Occupation: Painter

Voice: Australian accent

Attributes [hide]

Jheri Ebynichtomonis, Female Dragonborn Paladin 1
Medium (6'3") Dragonborn, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)13 (+1) 15 (+2)16 (+3)
Skills Athletics +4, History +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 90 gp. 1 Banded mail.


Social Check DCs


Margery Eastoft, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear grey pants and tee shirts. She sports blonde long hair. She is baby faced.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She believes the world needs to unite to get rid of drow once and for all.

History: Margery was raised in a hard working conservative environment. From there she went from mercenary job to mercenary job. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: To protect her home; and she desires power and/or immortality

Flaws: Antagonistic. Bonds: Enemies, Job, Adventurer, Guardian. Occupation: Barber

Voice: Raspy

Attributes [hide]

Margery Eastoft, Female Human Expert 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)10 (+0) 17 (+3)11 (+0)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 60 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Wymar Fasharash, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is wearing a long, yellow, dusty cloak. He is an epitome of beauty. He keeps his long black hair kept up in a rat tail. His gray eyes are slightly larger than normal.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father took him hunting and taught him how to get in the mind of other creatures. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Wymar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Flaws: Hedonist. Bonds: Attractive, Nature, Slave, Enemies, Adventurer. Occupation: Mercenary

Voice: pre-pubescent

Attributes [hide]

Wymar Fasharash, Male Half-Elf Ranger 1
Medium (4'11") Half-Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)9 (-1) 13 (+1)14 (+2)
Skills Insight +3, Investigation +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Just what you see.


Social Check DCs


Shifting Running, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears brown painted combat armor at almost all times and is in decent physical shape. His black fur is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Shifting wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He is frequently practicing swordplay.

History: Born in the south to a Dyer, Shifting learned a great deal about his father's area of expertise. A gifted student he started as a Bellfounder, but he got bored and became a Dyer. He has achieved small success as a Dyer.

Motivation: Wants to open a new tavern.

Ideals: Disciplined. Flaws: Ugly. Bonds: Military, Job. Occupation: Dyer

Voice: Speaks with a cold

Attributes [hide]

Shifting Running, Male Tabaxi Cleric 1
Medium (6'5") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)13 (+1) 13 (+1)18 (+4)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 160 gp. 1 Masterwork Common Melee.


Social Check DCs


Arnold Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and typically wears a sleeveless long coat of deep brown leather and dull yellow iron scale mail. With a patchy chestnut beard and wild chestnut hair. His half smiles and violet eyes are beguiling and draw you in.

Personality: He acts crazy and hedonistic. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He got into the Bather business at a young age. He worked as a nervous Bather and found it very stressful. He has achieved small success as a Bather.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Impeccable, Fighting. Flaws: Hedonist. Bonds: Attractive, Job. Occupation: Bather

Voice: Tuts and clicks tongue

Attributes [hide]

Arnold Marleigh, Male Human Warrior 1
Medium (6'3") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 15 (+2)13 (+1) 14 (+2)14 (+2)
Skills Persuasion +4, Stealth +5
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 1000 cp. 1 Masterwork Artisan’s tools.


Social Check DCs

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