Eva Leeming, Female Half-Elf [Permalink]
Personal [hide]
Description: 5'0" and lanky with angular features, she is an attractive figure. She wears a custom-built plate barding that's adorned with violet lining and desert motifs. Her golden hair is lengthy and is close to two feet long. Her half smiles and hazel eyes are beguiling and draw you in.
Personality: She hates giants. She views them as having robbed her home of its proper glory. She works hard and plays hard.
History: Born in the east to a Marshal, Eva learned a great deal about her father's area of expertise. As a young child she wandered into the woods despite her father's warnings against it. Afterwards she claimed she had encountered giants who tried to eat her hand. She inherited the family business which she has now maintained for 10 years.
Motivation: Someone believes her a fraud.
Flaws: Hedonist. Bonds: Attractive, Enemies, Job. Occupation: Marshal
Voice: Slow speaker
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 9 (-1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Rhodochrosite (10 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Vepar Twist, Female Tiefling [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a hammer, but if one is not available she will default to her spear. Her hair is greying and her face has many wrinkles. Her half smiles and gold eyes are beguiling and draw you in.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was born in the north, but her parents moved at a very young age to the east. After coming to the age of reason, Vepar took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants to work out more often.
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Soapmaker
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Tiefling, Lawful Good (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 15 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Druidic, Infernal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 90 gp.
Alain Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: A middle-aged woman, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look, and is pretty ugly. She keeps her long black hair kept up in a rat tail. Her eyes are hazel and catlike.
Personality: A skeptical and narcissistic woman, Alain's first love is herself. Her second love is also herself. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born to loving parents in a slum to the north. Her martial abilities were realized during a raid on her village. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She wants to get laid; and she would like to get married and retire
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Job, Poor, Has a crush. Occupation: Locksmith
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (2'9") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 18 (+4) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Giant
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Gardain Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his red hair in a flapper bob. He has a tattooed face.
Personality: He is overprotective of those who hire his services. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: He was born in a small island village. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He now mingles about in high society.
Motivation: An old rival family wants him found; and to protect his home
Flaws: Racist. Bonds: Rich, Guardian, Enemies, Nature, Family. Occupation: Mercenary
Voice: Scratchy, weak
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 900 sp.
Balam Larceny, Male Tiefling [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a slight overbite and is overall scrawny. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He dislikes all the random violence that takes place in the west. He is a bit of a xeno-phobe, disliking non-Tieflings.
History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Balam took refuge in the old dungeon and found the beat up mace and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest man in the west; and tiefling compassion
Ideals: Pacifist, Entrepeneur. Flaws: Ugly, Racist. Bonds: Nature. Occupation: Navigator
Voice: Relaxed voice
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Good (CR 3)
Armor Class 9
Hit Points 33 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 18 (+4) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Druidic, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 70 pp. Obsidian (12 gp). Fiery yellow corundum (500 gp). Deep green spinel (40 gp).
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