Orla Gobblefirn, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears just a blue suit. Her white hair is long and unkept. Her ears are large.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is a bit of a xeno-phobe, disliking non-Gnomes.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Orla took refuge in the ruined castle and found the beat up spear and armor she uses now. She was always very intelligent and has formed a secret society of freemasons.
Motivation: A strong sense of loyalty to Gnomish people; and gnomish compassion
Flaws: Ugly, Antagonistic, Racist, Secretive. Bonds: Nature. Occupation: Tanner
Voice: French accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp. A roughly beaten golden orb (180 gp).
Ernest Brixton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a simple brown robe with blue stripes complete with hood. He wears his hair in dreadlocks. His gray eyes dart from person to person to random spaces in the air.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is lazy and tries to find solutions quickly.
History: He was born on a small isolated farm. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To protect his home; and he has money and likes to spend it
Flaws: Antagonistic, Lazy. Bonds: Nature, Rich, Guardian. Occupation: Seamstress
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 4000 cp. Banded agate (14 gp).
Balimaar Anderton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look and is in decent physical shape. He wears his hair in dreadlocks. He has blue eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Balimaar lived on a farm with his mother, near the main road leading to a nearby town. Balimaar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Balimaar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: Wants to raise his children well; and many giants want him driven away
Ideals: Joker. Flaws: Emotional. Bonds: Family, Criminal record, Enemies. Occupation: Spy
Voice: Low and grunting
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 110 gp. 1 Silk rope.
Greeba Dumph, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her hair is black and very short. Her otherwise smooth face is marked with small tiny scars.
Personality: She acts crazy and hedonistic. She is afraid of women and trembles around them
History: Greeba was raised in a hard working conservative environment. She was an athlete and attended two major summer competitions. She never won. She has achieved small success as a Shepherd.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic. Flaws: Hedonist, Shy. Bonds: Job. Occupation: Shepherd
Voice: Hissing voice
Attributes [hide]
Medium (4'7") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 15 (+2) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Abyssal, Sylvan, Giant
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Gardain Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he prefers to wear brown pants and tee shirts. His hair is short and blonde. His eyes are likewise blue. His teeth are white and perfect.
Personality: He likes to make people angry or surprised. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Gardain took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.
Motivation: He uses money and sex appeal to get what he needs; and he is greedy
Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Herbalist
Voice: Italian accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 9 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 390 gp.
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Their contribution stands as a beacon of hope for all adventurers!
