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Bathin Divinity, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears just a black suit. His whole body is exceptionally muscular. His red hair is singed and shortened. His eyes are gold and beady.

Personality: He is calm most of the time but flees social interaction. He does not trust anyone and sleeps with one eye open.

History: The child of a Interpreter, who enjoyed hunting, Bathin was taken on many hunting expeditions. He took every job he could get his hands on, but the opportunities for Tieflings in the south were limited. He hasn't been sleeping well lately.

Motivation: A deep hatred of orcs.

Flaws: Ugly, Shy, Insomniac. Bonds: Immigrant, Nature. Occupation: Seamstress

Voice: Low and grunting

Attributes [hide]

Bathin Divinity, Male Tiefling Rogue 2
Medium (5'8") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 15 (+2)12 (+1) 12 (+1)15 (+2)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4

Possessions: 290 gp.


Social Check DCs


Art Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red fur is slicked back into a classic pompadour. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He invites people to come help in his community garden.

History: The child of southern immigrants he idolized his mother. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is terrified, and will act out of fear.

Ideals: Persistence, Philantrophist. Flaws: Fearful. Bonds: Immigrant. Occupation: Shoemaker

Voice: Breathy voice

Attributes [hide]

Art Plume, Male Tabaxi Commoner 1
Medium (5'3") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 13 (+1)11 (+0) 13 (+1)12 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: Jasper (40 gp).


Social Check DCs


Fivin Simmons, Male Half-Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'0" and wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in the south to a Bather, Fivin learned a great deal about his mother's area of expertise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: He seems to be bored by most things; and further expansion of business

Flaws: Mundane, Antagonistic. Bonds: Mentor, Job, Criminal record. Occupation: Bather

Voice: Squeaky

Attributes [hide]

Fivin Simmons, Male Half-Elf Warlock 1
Medium (5'0") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)11 (+0) 12 (+1)12 (+1)
Skills Arcana +2, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Bidreked Caavylteradyn, Male Dragonborn [Permalink]

Personal [hide]

Description: This younger middle-aged man is dressed in an above average manner, and a wedding ring on his left hand. His rusty crest is slicked back into a classic pompadour. He is baby faced.

Personality: He is irascible and easily irritated. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and he's repulsed by the pc

Flaws: Antagonistic, Shy. Bonds: Attractive, In love, Religious. Occupation: Bounty Hunter

Voice: Russian accent

Attributes [hide]

Bidreked Caavylteradyn, Male Dragonborn Expert 4
Medium (6'8") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)15 (+2) 14 (+2)14 (+2)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs


Nuraval Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of his god around his neck, and a crossbow on his belt. He wears his silver hair down. His half smiles and violet eyes are beguiling and draw you in.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Nuraval hails from a village terrorized by gnolls. He moved out east to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is not mentally stable, and does not behave rationally; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Enemies, Criminal record. Occupation: Ploughman

Voice: Farmer accent

Attributes [hide]

Nuraval Daerdahk, Male Dwarf Bard 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)10 (+0) 18 (+4)16 (+3)
Skills Investigation +2, Stealth +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 270 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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