Burana Xephyrbahnor, Female Dragonborn [Permalink]
Personal [hide]
Description: A 6'7" northern woman, she is generally well dressed albeit a few years behind the times. Her scarlet crest is heavily combed to the right. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is harsh and unforgiving.
History: Burana was born with her father's beautiful face. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. After a long history of fighting, Burana and her spouse have recently divorced.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Philantrophist. Flaws: Insane, Antagonistic. Bonds: Attractive, Poor. Occupation: Butcher
Voice: Indian accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Aquan, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 600 sp. 1 Banded mail.
Fargrim Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is typically in his Junk Dealer uniform. With bright blonde hair and a scraggly beard. He has gleaming, smiling violet eyes.
Personality: He can speak with the recently deceased. He receives visions of the future at random moments
History: Sold as a small child to a necromancer, Fargrim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He struck it rich when he found rare goods in large quantities. He inherited the family business which he has now maintained for 2 years.
Motivation: To be a Engraver again.
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Mentor, Rich. Occupation: Junk Dealer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Celestial, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Solid gold idol (200 gp).
Nirgel Sorrow, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who dresses well, wearing black shirts, loose pants, and blazers most of the time. He wears a deerstalker hat to cover his moderate length dark red hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is mildly Tiefling supremacist, though he does not identify as such. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Nirgel was raised in a hard working conservative environment. He found a children's book about a Tiefling Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He's also a talented Seamstress, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and expand his business
Flaws: Racist, Hedonist. Bonds: Attractive, Job, Adventurer. Occupation: Navigator
Voice: Uses sign language
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 9000 cp.
Wrenn Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is matted, messy, and big. He wears large thick round spectacles.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Further he is a bit of a stoner and is frequently out of it.
History: Born to a pair of adventurers, Wrenn grew up listening to his father's many stories. Cursed with unlife at a very young age, Wrenn has worked very hard to control his curse. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He feels threatened by others; and he has passion for adventuring and risk
Flaws: Ugly, Shy, Addict, Disease, Fearful. Bonds: Adventurer. Occupation: Body Guard
Voice: Low range voice
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 22 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 15 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Draconic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 | 0 |
Possessions: 46000 sp. 1 Minor magic item.
Rathkran Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of tridents, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His silver crest is kept up in a ponytail inside a top hat. He has a dull look in his red eyes.
Personality: He is fixated on the number 46. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born several months after his mother was called into army service. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants to get laid; and he has a crush on the local blacksmith
Ideals: Entrepeneur, Fighting. Flaws: Insane. Bonds: Has a crush, Military. Occupation: Beggar
Voice: Timid voice
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Terran, Celestial, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!