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NPC Generator

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Advanced [show]


Gimgen Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He has the majority of his body covered in plate. He is an epitome of beauty. He wears his red hair up in a very large beehive style do. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From his teen years he was always beautiful and desirable, so people have always doted on him. He got away from his former life and has fallen to alcoholism.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Flaws: Addict. Bonds: Attractive, Enemies, Military. Occupation: Doctor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gimgen Bigtoe, Male Dwarf Adept 1
Medium (4'5") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 19 (+4)8 (-1) 10 (+0)7 (-2)
Skills Acrobatics +4, Persuasion +0
Senses Passive Perception 10
Languages Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs


Eiravel Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears loose pants and a collared shirt complete with sweater beneath his coat. With bright auburn hair and a scraggly beard. His green eyes lackadaisically let the world flow into them.

Personality: He is extraordinarily eccentric. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a island tribe. His father took him hunting and taught him how to get in the mind of other creatures. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Eiravel was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He is greedy; and many dire rats want him driven away

Ideals: Joker. Flaws: Insane. Bonds: Nature, Enemies, Rich. Occupation: Dyer

Voice: Slow speaker

Attributes [hide]

Eiravel Tiltathana, Male Elf Warlock 3
Medium (5'3") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)15 (+2) 12 (+1)8 (-1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 400 gp.


Social Check DCs


Ahrim Gift, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He has the majority of his body covered in plate. He sports a flattop hair cut. His eyes are likewise red.

Personality: He is happy with his job as a Marshal. He turns his eye from what people do, preferring to live and let live. Ahrim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Ahrim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ahrim decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He ran away from his former home and has been making his living as a Marshal for the past few years.

Motivation: A rival would like him out of the picture; and expand his business

Flaws: Hedonist. Bonds: Job, Military, Criminal record. Occupation: Marshal

Voice: Jittery and nervous

Attributes [hide]

Ahrim Gift, Male Tiefling Warrior 1
Medium (5'9") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)18 (+4) 15 (+2)19 (+4)
Skills Nature +6, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Terran, Halfling, Ignan, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Shax Love, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a green coat over a grey low-cut shirt, and a top hat upon her head. She carries with her a set of scimitars on her belt, each one with a aquamarine on the hilt. She has styled her brown hair well, parting it to the right. Her eyes are a pleasant white.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shax fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To pay off her debts; and she is greedy

Ideals: Fighting. Flaws: Shy. Bonds: Rich, Military, Debt. Occupation: Ruler

Voice: growls and snarls, animalistic

Attributes [hide]

Shax Love, Female Tiefling Paladin 1
Medium (6'0") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)17 (+3) 18 (+4)15 (+2)
Skills Athletics +4, Medicine +6
Senses Passive Perception 14
Languages Common, Auran, Halfling, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 40 gp.


Social Check DCs


Melech Ignominy, Male Tiefling [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries with him a set of ceremonial daggers on his belt, each one with a aquamarine on the hilt. His brown hair is thinning but still full. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Melech was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. He found a children's book about a Tiefling Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Addict, Depressed. Bonds: Poor, Adventurer. Occupation: Cartwright

Voice: Soft and melodious

Attributes [hide]

Melech Ignominy, Male Tiefling Paladin 3
Medium (6'2") Tiefling, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)13 (+1) 10 (+0)13 (+1)
Skills Athletics +3, Religion +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 400 gp.


Social Check DCs

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