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NPC Generator

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Advanced [show]


Zook Reese, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing colorful clothing, dressed as a Crown-heir. His red hair is lengthy. His green eyes have a joyful gleam in them most of the time.

Personality: Eccentric and domineering, Zook will drive conversation. He is a ruthless business man, a trait he acquired from his father.

History: He got into the Crown-heir business at a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has built up a small fortune and can afford his own way.

Motivation: He is content; and he is unsatisfied with his job

Ideals: Extrovert, Entrepeneur. Flaws: Mundane. Bonds: Job, Rich. Occupation: Crown-heir

Voice: Farmer accent

Attributes [hide]

Zook Reese, Male Gnome Warrior 3
Small (3'4") Gnome, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)10 (+0) 9 (-1)13 (+1)
Skills Persuasion +3, Religion +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 sp. 1 Darkwood Buckler. 1 Breastplate. 1 Masterwork Heavy wooden shield.


Social Check DCs


Drifting Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is dressed in a clean pastel cloak covering his clean studded leather. He has done his best to style his brown fur to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To prove his worth to the world; and expand his business

Flaws: Ugly, Insomniac, Shy, Impulsive. Bonds: Poor. Occupation: Guard

Voice: Middle-eastern accent

Attributes [hide]

Drifting Timber, Male Tabaxi Sorcerer 3
Medium (5'9") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)9 (-1) 13 (+1)16 (+3)
Skills Deception +5, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 pp. Fiery yellow corundum (500 gp). Azurite (5 gp). 1 Half-Plate. 1 Masterwork Heavy steel shield.


Social Check DCs


Quick Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear pastel clothing when he does not wear armor. His fur is greying and his face has many wrinkles. His eyes are likewise blue. His teeth are white and perfect.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born at the edge of vast island. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Flaws: Antagonistic. Bonds: Attractive, Has a crush, Adventurer, Nature, Religious. Occupation: Sellsword

Voice: Thin and wheezing

Attributes [hide]

Quick Thunder, Male Tabaxi Fighter 1
Medium (6'0") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)11 (+0) 14 (+2)13 (+1)
Skills Animal Handling +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 120 gp.


Social Check DCs


Buvvie Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: She is scrawny and has patchy brown stubble. She wears tight fighting clothing, which leaves very little to the imagination. She has a hunchback. Her brown hair is slicked back into a classic pompadour. Her fierce gray eyes like to dwell on things.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She does not believe in violence as a means to an end. She is a dedicated Carter but believes her peers are too gung-ho.

History: She was born in the east. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Buvvie's homeland. Buvvie decided to take the middle way and become a bodyguard. She moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to clean up the streets

Ideals: Fighting, Pacifist. Flaws: Ugly. Bonds: Guardian, Immigrant. Occupation: Carter

Voice: Uses sign language

Attributes [hide]

Buvvie Ironhide, Female Gnome Bard 1
Small (3'0") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)11 (+0) 15 (+2)13 (+1)
Skills Intimidation +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: Black velvet mask with numerous citrines (80 gp). 4 Thunderstones.


Social Check DCs


Gormogord Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt, and he perpetually has his bow ready. His white hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born in a small village he learned the ways of the warrior from his father. Gormogord was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gormogord decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gormogord fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Fighting, Persistence. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Server

Voice: pre-pubescent

Attributes [hide]

Gormogord Brightmoon, Male Halfling Barbarian 1
Small (3'4") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 15 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)11 (+0) 11 (+0)11 (+0)
Skills Intimidation +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 6000 cp. Bloodstone (40 gp).


Social Check DCs

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