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NPC Generator

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Advanced [show]


Drifting Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is dressed in an above average manner. She wears her lavender fur down. She wears a mask on her face.

Personality: She is irascible and easily irritated. She feeds upon the attention of others.

History: She was born on a small isolated farm. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and wants to work out more often

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Nature, Mentor. Occupation: Slave Trader

Voice: Old thin voice

Attributes [hide]

Drifting Plume, Female Tabaxi Paladin 1
Medium (4'11") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 14 (+2)9 (-1) 18 (+4)13 (+1)
Skills Acrobatics +6, Deception +3
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 20 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs


Nalral Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a brown shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His auburn hair is styled in orderly dreadlocks. His eyes are a pleasant brown.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Nalral enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Nalral was born the youngest of three triplets. One day when Nalral was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Nalral was heart-stricken from the event, and his father started working long hours to provde for them. He has since lost track of the people in his past.

Motivation: To share knowledge with the world; and to unite with his brother

Ideals: Logical. Flaws: Ugly, Hedonist, PTSD. Bonds: Family. Occupation: Fisher

Voice: Puts emphasis on the wrong words

Attributes [hide]

Nalral Bloodkith, Male Dwarf Sorcerer 1
Medium (4'4") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)13 (+1) 8 (-1)11 (+0)
Skills Acrobatics +1, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 60 gp.


Social Check DCs


Diesa Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She usually wears her grey robe and has her hammer always slung over her shoulder. She has a long auburn ponytail with little hanging trinkets. Her amber eyes peer out from beneath her wide-brimmed grey hat.

Personality: She has always had a great fascination with Elven culture. Diesa enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Born to a Gardener, her father struggled to pay the bills. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Diesa took refuge in the old dungeon and found the beat up hammer and armor she uses now. She bought a hammer and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Elven compassion; and a strong sense of loyalty to elven people

Flaws: Ugly, Racist, Hedonist. Bonds: Poor, Nature. Occupation: Barrister

Voice: Low rumbling, strings words together

Attributes [hide]

Diesa Loderr, Female Dwarf Adept 2
Medium (3'9") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)12 (+1) 12 (+1)12 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 190 gp. Gold and topaz bottle stopper cork (400 gp). Silver comb with moonstones (100 gp).


Social Check DCs


Immeral Starks, Male Half-Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears many layers of old clothing at all times. His brown hair is heavily combed to the right. He wears an eyepatch.

Personality: He is witty, but his monotone delivery comes off as unnerving On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He is a Doppelganger in disguise. Through the years after Immeral was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Immeral's mother didn't care for him much, and the feeling was mutual. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Poor, Has a crush, Adventurer. Occupation: Baker

Voice: Loud with bravado

Attributes [hide]

Immeral Starks, Male Half-Elf Barbarian 2
Medium (4'9") Half-Elf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 26 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)14 (+2) 14 (+2)11 (+0)
Skills Acrobatics +5, Animal Handling +4
Senses Passive Perception 12
Languages Common, Elven, Druidic, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +4

Possessions: 360 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Seere Fright, Female Tiefling [Permalink]

Personal [hide]

Description: This woman stands a little under 5'11" and is a bit bulky. She is very muscular particularly in the legs. She wears a green coat over a grey low-cut shirt, and a top hat upon her head. She has moderate length brown hair. Her black eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: While she acts the brute, she is far gentler than she would appear. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Seere was born the youngest of three triplets. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Layabout work with an outfit from a few towns over. Layabout work suited her well, and with each successful project, she earned more gold and more respect from her peers. After a long history of fighting, Seere and her spouse have recently divorced.

Motivation: Money/treasure; and to reunite with her absent mother

Ideals: Fighting. Flaws: Antagonistic. Bonds: Family, Job, Rich. Occupation: Layabout

Voice: Speaks through clenched teeth

Attributes [hide]

Seere Fright, Female Tiefling Fighter 1
Medium (5'11") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)10 (+0) 10 (+0)10 (+0)
Skills Performance +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 50 gp. Jade (160 gp).


Social Check DCs

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