Dalgal Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he tends to wear a large grey jacket. His silver hair is long and unkept. His amber eyes have a joyful gleam in them most of the time.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born in the west. He took every job he could get his hands on, but the opportunities for Dwarves in the west were limited. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day
Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Criminal record, Immigrant. Occupation: Junk Dealer
Voice: Eastern European accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 22 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 1700 sp.
Cairn Righteous, Male Tiefling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a black collared shirt and grey pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He sports a flattop hair cut. His eyes are likewise silver.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Cairn took refuge in the ruined castle and found the beat up sword and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by illithids. Cairn was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: Many illithids want him driven away; and he wants revenge against illithids
Flaws: Ugly, Shy. Bonds: Enemies, Mentor, Nature. Occupation: Map Maker
Voice: Sleepy voice
Attributes [hide]
Medium (6'6") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 15 (+2) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Ignan, Draconic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
Lone Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her lavender fur is drawn into a tight pony tail with a rose scrunchie. Her copper eyes have a joyful gleam in them most of the time.
Personality: She is calm most of the time but flees social interaction. She enjoys reading and quiet.
History: Born in a small village she learned the ways of the warrior from her father. She was an athlete and attended two major summer competitions. She never won. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants to work out more often; and she is wracked by social anxiety
Ideals: Fighting, Athletic, Logical. Flaws: Shy. Bonds: Attractive. Occupation: Animal Trainer
Voice: Dark and ominous
Attributes [hide]
Medium (4'11") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
Possessions: 320 gp. 1 Masterwork Common Melee.
Nagrette Cooper, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She wears a colorful flower in her blonde hair. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: She was born in the west, but her parents moved at a very young age to the north. Her mother had invested heavily in several trade routes and wanted her to inherit them. She now mingles about in high society.
Motivation: She uses money and sex appeal to get what she needs; and money/treasure
Ideals: Fighting, Athletic, Optimist. Bonds: Rich, Attractive, Immigrant. Occupation: Healer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 9 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
Marigold Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears very tight pants and wife beaters, though occasionally she sports a white coat. Her chestnut hair is wavy and long. Her blue unseeing eyes seem to look past you.
Personality: Aggressive, abrasive, and angry, Marigold embodies much of what other species detest in the Halflings. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born on a small isolated farm. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She bought a spear and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has comitted a past crime that haunts her to this day
Flaws: Disease, Antagonistic, Secretive. Bonds: Nature, Criminal record. Occupation: Painter
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 60 gp.
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Their contribution stands as a beacon of hope for all adventurers!
