Great Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she is dressed in earthy colors with a brown and red handkerchief worn on her right side. She has wavy brown fur. This green eyed northerner is not easily forgotten.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. Animals are drawn to her, and she is able to talk to them.
History: The child of a Body Guard, who enjoyed hunting, Great was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Great took refuge in the ruined castle and found the beat up crossbow and armor she uses now. She then took over the family business and is one of the better Merchant for hire.
Motivation: She feels threatened by others; and she is terrified, and will act out of fear
Ideals: Gifted. Flaws: Mundane, Fearful. Bonds: Nature, Job. Occupation: Merchant
Voice: Dutch accent
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Good (CR 2)
Armor Class 15
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 14 (+2) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +7 / 1d6+5, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 230 gp. Lapis lazuli (12 gp). Amber (70 gp). 1 Half-Plate.
Tricking On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She sports a flattop fur cut. Her eyes are hazel and beady.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was born to loving parents in a slum to the south. When money was particularly tight she was walking through alleys when she overheard a Servant hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has been a successful dealer in antiques buying low and selling high.
Motivation: She feels kind of lost in life; and she loathes her own lifestyle
Ideals: Entrepeneur. Flaws: Ugly, Depressed. Bonds: Poor. Occupation: Servant
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 16 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 15 (+2) | 15 (+2) | 20 (+5) |
Senses Passive Perception 12
Languages Common, Goblin, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Beast Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a brown deerstalker hat and brown clothes. His black fur is still thick. He has a tattooed face.
Personality: Beast wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is lazy, self-centered, vain, and jealous.
History: Born in the south to a Armorer, Beast learned a great deal about his mother's area of expertise. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to open a new tavern; and he has a crush on the local cook
Ideals: Disciplined. Flaws: Selfish. Bonds: Job, Nature, Has a crush. Occupation: Armorer
Voice: Old Prospector
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 17 (+3) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon, Gnome, Celestial
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. Golden pearl (40 gp). Red-brown spinel (40 gp). Rose (70 gp). 1 Half-Plate.
Tarhun Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'5". He wears a green cloak and cross-gartered tan stockings, and his gloved hand is found clutching a hand crossbow. He keeps his blue crest in a flapper bob. He has a tattooed face.
Personality: He is a Navigator first and foremost. He believes firmly that knowledge should be universal. He also hits on women, regardless of circumstances.
History: Tarhun was born the youngest of three triplets. He worked as a nervous Navigator and found it very stressful. In the meantime he has taken over work as a Navigator and occasionally as a mercenary.
Motivation: He has comitted a past crime that haunts him to this day; and balancing his hectic life and new navigator responsibilities is difficult
Bonds: Job, Has a crush, Family, Adventurer, Criminal record. Occupation: Navigator
Voice: Soft and mumbly
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 10 (+0) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 100 gp. Hematite (4 gp).
Direcris Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: A 6'4" northern man, he dresses well, wearing black shirts, loose pants, and blazers most of the time. He has wavy green crest. His eyes are a pleasant gold.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted arcane powers by his dying sister.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Impeccable, Gifted. Flaws: Fearful. Bonds: Attractive, Religious. Occupation: Barber
Voice: Rolls R's
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp.
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