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NPC Generator

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Advanced [show]


Baradad Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses like a well dressed Map Maker does. He keeps his green crest in a pixie cut. His face is covered beneath a completely black helmet.

Personality: A deeply religious man he believes everything happens for a reason. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Like his father and his brother before him, after school he went straight into learning to become a Map Maker. He's also a talented Priest, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and to be a priest again

Ideals: Athletic. Flaws: Insane. Bonds: Job, Religious. Occupation: Map Maker

Voice: Soothing and warm

Attributes [hide]

Baradad Umbyrphrael, Male Dragonborn Warrior 2
Medium (6'7") Dragonborn, Neutral Evil (CR 2)
Armor Class 10
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)10 (+0) 12 (+1)16 (+3)
Skills Intimidation +5, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 6000 cp.


Social Check DCs


Thamuz Doubt, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He has a large green mantle and cape that has been intricately interwoven into his yellow robe. Beneath his clothing is a huge mess of scar tissue. His silver hair has been sun bleached extensively. His gold eyes are passionate and lively.

Personality: Thamuz hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in the south. He took every job he could get his hands on, but the opportunities for Tieflings in the south were limited. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thamuz fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world.

Ideals: Artistic, Fighting. Flaws: Impulsive. Bonds: Slave, Immigrant. Occupation: Detective

Voice: Aggressive tone

Attributes [hide]

Thamuz Doubt, Male Tiefling Warrior 3
Medium (6'9") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)12 (+1) 13 (+1)16 (+3)
Skills Animal Handling +3, Nature +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Crowbar. 1 Magnifying glass.


Social Check DCs


Aramil Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and sports empty pouches on his belt. His silver hair is cut short. He is very pretty but has cold, dead eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was raised in a plains tribe. He found a children's book about a Elf Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk.

Flaws: Secretive. Bonds: Adventurer, Attractive, Enemies, Nature. Occupation: Gardener

Voice: Ums and uhs a lot

Attributes [hide]

Aramil Caerdonel, Male Elf Adept 3
Medium (5'5") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 12 (+1)17 (+3) 13 (+1)8 (-1)
Skills Athletics +1, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Druidic, Gnome
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 300 gp.


Social Check DCs


Anverth Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'5" when asserting himself. His golden hair is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy, self-centered, vain, and jealous.

History: When he was but 5 years old his parents immigrated from the west. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to reunite with his absent mother

Flaws: Ugly, Antagonistic, Selfish. Bonds: Immigrant. Occupation: Cook

Voice: High pitched and raspy

Attributes [hide]

Anverth Oomtrowl, Male Gnome Rogue 2
Small (3'5") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)15 (+2) 18 (+4)11 (+0)
Skills Persuasion +2
Senses Passive Perception 14
Languages Common, Gnome, Undercommon, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 150 gp. Lapis lazuli (10 gp). 1 Masterwork Common Melee.


Social Check DCs


Eloise Richie, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 6'0". She is wearing colorful clothing, dressed as a Gardener, and her gloved hand is found clutching a rapier. Her white hair is cut jaggedly and amateurishly. Her skin is flawless and her green eyes scan people very quickly.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Many illithids want her driven away; and she uses money and sex appeal to get what she needs

Flaws: Mundane. Bonds: Attractive, Job, Enemies, Rich. Occupation: Gardener

Voice: Jittery and nervous

Attributes [hide]

Eloise Richie, Female Human Ranger 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 15 (+2)17 (+3) 16 (+3)16 (+3)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 13
Languages Common, Auran, Dwarven, Sylvan
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 30 gp.


Social Check DCs

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