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Advanced [show]


Aust Amastacia, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears light armors faded through time and improper care. His white hair is cut short. He wears a mask on his face.

Personality: He exudes charisma. He is a tour de force of persuasion. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in the south, but his parents moved at a very young age to the west. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He moves from town to town, unable to find a place to settle.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Flaws: PTSD. Bonds: Immigrant, Attractive, Adventurer. Occupation: Shepherd

Voice: Posh accent

Attributes [hide]

Aust Amastacia, Male Half-Elf Fighter 1
Medium (5'11") Half-Elf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)11 (+0) 14 (+2)16 (+3)
Skills Insight +4, Investigation +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 200 sp.


Social Check DCs


Direcris Wivvyrholdalphiax, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His crest is short and white. His eyes are gold.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a very good compulsive liar and kleptomaniac.

History: Direcris hails from a village terrorized by gnolls. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Direcris grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Direcris. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To unite with his sister; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Secretive. Bonds: Poor, Criminal record, Enemies, Family. Occupation: Herbalist

Voice: Shortens vowels

Attributes [hide]

Direcris Wivvyrholdalphiax, Male Dragonborn Bard 3
Medium (6'1") Dragonborn, Neutral Evil (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)15 (+2) 13 (+1)14 (+2)
Skills Performance +4
Senses Passive Perception 11
Languages Common, Aquan, Infernal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 18000 cp. Blue quartz (10 gp). Lapis lazuli (10 gp). Moss agate (10 gp).


Social Check DCs


Aldous Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is renowned for his bright yellow suits and hats. He has shaved his head bald. He has gleaming, smiling gray eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He enjoys reading and quiet.

History: Aldous lived on a farm with his mother, near the main road leading to a nearby town. Aldous was born on a far southern desert where he grew up under the tutelage of his mother, an expert Priest. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: His spouse's relatives view him with great suspicion; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Logical. Flaws: Selfish. Bonds: Immigrant, Family, Has a crush, Criminal record. Occupation: Priest

Voice: Jittery and nervous

Attributes [hide]

Aldous Berevan, Male Half-Elf Barbarian 1
Medium (5'9") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)15 (+2) 11 (+0)8 (-1)
Skills Investigation +4, Stealth +4
Senses Passive Perception 10
Languages Common, Elven, Terran, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 80 gp.


Social Check DCs


Cloak Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 6'4" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His right leg appears badly burned and disfigured. His fur is cut close to his head. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is almost excessively polite to everyone, even when angry. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Cloak was born with his father's beautiful face. Cloak abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Ploughman

Voice: Eastern European accent

Attributes [hide]

Cloak Peak, Male Tabaxi Fighter 2
Medium (6'4") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)14 (+2) 8 (-1)14 (+2)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common, Gnoll, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 310 gp. 1 Darkwood Shield.


Social Check DCs


Gardain Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is constantly adorned with expensive silk clothing, often dyed in bright brown and blue, and wears rings and necklaces with large, colorful gems. He keeps his long brown hair kept up in a rat tail. His amber eyes are passionate and lively.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is able to make almost anything out of random pieces of junk.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was granted necromantic powers by his dying brother.

Motivation: He is greedy.

Ideals: Athletic, Joker, Gifted. Flaws: Disease. Bonds: Rich, Military. Occupation: Cook

Voice: Pronounces O like U

Attributes [hide]

Gardain Lutgehr, Male Dwarf Expert 1
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)15 (+2) 14 (+2)8 (-1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 150 gp.


Social Check DCs

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