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Advanced [show]


Pyra Silence, Female Tiefling [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a well pressed and immaculate suit (or dress). Her blue hair, when down, is lengthy. Her black eyes lackadaisically let the world flow into them.

Personality: A deeply religious woman she believes everything happens for a reason. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born blind and as such lacked many opportunities for work. She went to a religious school and was inspired by the priests there in charitable deeds. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To reunite with her old friends; and obtaining odd cultural human artifacts is her passion

Ideals: Logical. Flaws: Hedonist, Disease. Bonds: Religious, Adventurer. Occupation: Stylist

Voice: Irish accent

Attributes [hide]

Pyra Silence, Female Tiefling Ranger 1
Medium (4'9") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)19 (+4) 18 (+4)14 (+2)
Skills Insight +6, Investigation +6
Senses Passive Perception 14
Languages Common, Gnome, Abyssal, Goblin, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 70 gp.


Social Check DCs


Susannah Teinithra, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears tattered old clothes. Her chestnut hair is cut short. She wears a mask on her face.

Personality: She dislikes all the random violence that takes place in the east. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a Tanner, her mother struggled to pay the bills. Her first spouse was a Tanner, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: To reunite with her absent mother; and doesn't want to be a blacksmith and was forced into it by her family

Ideals: Pacifist. Flaws: Ugly, Fearful. Bonds: Poor, Family. Occupation: Blacksmith

Voice: Smooth and feminine

Attributes [hide]

Susannah Teinithra, Female Half-Elf Bard 3
Medium (5'6") Half-Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)11 (+0) 17 (+3)11 (+0)
Skills Nature +2, Stealth +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Just what you see.


Social Check DCs


Merla Nimblefingers, Female Halfling [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She is physically well-built. Her hair is black and very short. She is very pretty but has cold, dead eyes.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Merla was born into a poor family. Growing up, she dreamt of becoming a Warrior, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warrior in service of a powerful lord somewhere. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She's looking for her big break.

Flaws: Antagonistic, Fearful. Bonds: Attractive, Adventurer, Poor. Occupation: Brewer

Voice: Breathy voice

Attributes [hide]

Merla Nimblefingers, Female Halfling Warrior 1
Small (2'9") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)16 (+3) 13 (+1)10 (+0)
Skills Insight +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Draconic, Ignan
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 3000 cp.


Social Check DCs


Az-Adar Westcott, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and tends to wear a large white jacket. He keeps his white hair in a flapper bob. His eyes are a pleasant blue.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a ruthless business man, a trait he acquired from his father.

History: Az-Adar was born with his father's beautiful face. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He hasn't been sleeping well lately.

Motivation: Retire the richest man in the north; and he is terrified, and will act out of fear

Ideals: Entrepeneur. Flaws: Insomniac, Fearful. Bonds: Attractive, Adventurer. Occupation: Seamstress

Voice: Scratchy, weak

Attributes [hide]

Az-Adar Westcott, Male Half-Orc Expert 2
Medium (6'1") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)8 (-1) 12 (+1)13 (+1)
Skills Arcana +1, Deception +3
Senses Passive Perception 11
Languages Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 240 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Orsik Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He has a silver handlebar mustache and slicked back silver hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Calm and collected, he is a well trained Stableman. He also has developed a complete distrust of the Interpreter profession.

History: He was born several months after his mother was called into army service. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stableman work with an outfit from a few towns over. Stableman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Stableman job and began his own company from there.

Motivation: He wants nothing more than to rejoin the army; and to be a interpreter again

Flaws: Ugly, Depressed. Bonds: Poor, Job, Military. Occupation: Stableman

Voice: Draws out vowels

Attributes [hide]

Orsik Trueblood, Male Dwarf Monk 1
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)12 (+1) 16 (+3)7 (-2)
Skills Medicine +5, Performance +0
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1000 cp. 3 Acid flasks.


Social Check DCs

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