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Advanced [show]


Thea Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears skinny pants and wears a white and green robe with the hood down. Her chestnut hair is drawn into a tight pony tail with a cross scrunchie. Her thin eyebrows rest above her beady blue eyes.

Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She plays an instrument quite well.

History: Thea was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Thea took refuge in the ruined castle and found the beat up crossbow and armor she uses now. She bought a crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: A deep hatred of giants; and several ex partners dislike her way of doing things and want revenge

Ideals: Artistic. Flaws: Ugly. Bonds: Enemies, Poor, Nature. Occupation: Performer

Voice: Scottish accent

Attributes [hide]

Thea Bigheart, Female Halfling Expert 1
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 13 (+1)13 (+1) 13 (+1)12 (+1)
Skills Medicine +3, Religion +3
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp.


Social Check DCs


Kallista Virtue, Female Tiefling [Permalink]

Personal [hide]

Description: She is a husky woman, who wears loose pants and a collared shirt complete with sweater beneath her coat. She has moderate length blue hair. Her thin eyebrows rest above her beady gold eyes.

Personality: A skeptical and narcissistic woman, Kallista's first love is herself. Her second love is also herself. Flattery will make her almost putty in your hands.

History: Born in the north to a Map Maker, Kallista learned a great deal about her mother's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Map Maker. She became a Map Maker soon after.

Motivation: To be a Carter again; and wants to open a new tavern

Ideals: Impeccable. Flaws: Ugly, Insane, Selfish. Bonds: Job. Occupation: Map Maker

Voice: Smoker's lung

Attributes [hide]

Kallista Virtue, Female Tiefling Monk 1
Medium (5'5") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)15 (+2) 14 (+2)18 (+4)
Skills Acrobatics +4, Investigation +4
Senses Passive Perception 12
Languages Common, Draconic, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4

Possessions: 600 sp. Sard (80 gp).


Social Check DCs


Jaxi Bhenkumbyrznaax, Female Dragonborn [Permalink]

Personal [hide]

Description: She stands about 6'4" and wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed pickaxe, just in case. Her left hand appears badly burned and disfigured. Her rusty crest is smooth and relatively long. She has red eyes and a black hat with a white feather.

Personality: A skeptical and narcissistic woman, Jaxi's first love is herself. Her second love is also herself. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She is the product a well kept family trust fund and as such has never really known need. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She wants to meet her childhood hero; and she has money and likes to spend it

Ideals: Impeccable, Opinionated. Bonds: Rich, Adventurer. Occupation: Bookbinder

Voice: Aggressive tone

Attributes [hide]

Jaxi Bhenkumbyrznaax, Female Dragonborn Commoner 4
Medium (6'4") Dragonborn, Lawful Evil (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)14 (+2) 14 (+2)16 (+3)
Skills Acrobatics +3, Nature +4
Senses Passive Perception 12
Languages Common, Goblin, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4

Possessions: 29000 sp. 1 Minor magic item.


Social Check DCs


Sun Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His orange fur is braided into rings. He tend to wears goggles to shield his eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a pair of adventurers, Sun grew up listening to his father's many stories. He moved out west to avoid the crime he committed. Being a Ruler kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker. Bonds: Poor, Slave, Adventurer, Criminal record. Occupation: Ruler

Voice: High pitched, excited

Attributes [hide]

Sun Moon, Male Tabaxi Ranger 1
Medium (5'6") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)13 (+1) 10 (+0)12 (+1)
Skills Deception +3, Medicine +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Just what you see.


Social Check DCs


Eran Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. With wild white hair. Her blue eyes dart from person to person.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Born to a pair of adventurers, Eran grew up listening to her father's many stories. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She feels that her past leaves her morally obligated to help; and to prove her worth to the world

Ideals: Disciplined. Flaws: Secretive, Impulsive. Bonds: Adventurer, Criminal record. Occupation: Unemployed

Voice: Voice breaks

Attributes [hide]

Eran Warmwater, Female Halfling Aristocrat 1
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)13 (+1) 10 (+0)16 (+3)
Skills Athletics +3, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2

Possessions: 160 gp.


Social Check DCs

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