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NPC Generator

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Advanced [show]


Whurbin Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is dressed in an above average manner. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is witty, but his monotone delivery comes off as unnerving His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Whurbin lived on a farm with his mother, near the main road leading to a nearby town. He dropped out of school to support his sick mother, and resented it. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To share knowledge with the world; and to unite with his brother

Ideals: Athletic, Joker, Logical. Bonds: Attractive, Family. Occupation: Weaver

Voice: Speaks with lips pursed

Attributes [hide]

Whurbin Steelfist, Male Dwarf Fighter 2
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 14 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)13 (+1) 17 (+3)14 (+2)
Skills Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 90 pp.


Social Check DCs


Reynard Reed, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is dressed in an above average manner. His brown hair is braided into rings. He has gleaming, smiling violet eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was granted divine powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army; and nothing but the best is good enough for him

Ideals: Athletic, Impeccable, Gifted. Bonds: Attractive, Military. Occupation: Body Guard

Voice: German accent

Attributes [hide]

Reynard Reed, Male Human Wizard 1
Medium (6'2") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)11 (+0) 11 (+0)9 (-1)
Skills Animal Handling +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 80 gp.


Social Check DCs


Henry Atherton, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He carries with him a set of scythes, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He wears his white hair up in a very large beehive style do. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has always had a great fascination with Halfling culture. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Servant, who enjoyed hunting, Henry was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Henry took refuge in the ruined castle and found the beat up scythe and armor he uses now. He got away from his former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and halfling compassion

Ideals: Fighting. Flaws: Ugly, Addict, Racist. Bonds: Nature. Occupation: Detective

Voice: Cold and demanding tone

Attributes [hide]

Henry Atherton, Male Human Barbarian 1
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)14 (+2) 16 (+3)11 (+0)
Skills Deception +2, Nature +4
Senses Passive Perception 13
Languages Common, Celestial, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 60 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs


Jelenneth Othronus, Female Elf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'3" has a big stupid grin on her face most of the time. She wears a blue cloak and cross-gartered brown stockings. She has slicked back golden hair. Her face is covered beneath a completely black helmet.

Personality: She dislikes all the random violence that takes place in the west. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She has chosen to use the inheritance that was left to her frivolously. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Pacifist. Bonds: Rich, Military, In love. Occupation: Doctor

Voice: Ums and uhs a lot

Attributes [hide]

Jelenneth Othronus, Female Elf Sorcerer 3
Medium (5'3") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)10 (+0) 11 (+0)13 (+1)
Skills Insight +2, Nature +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 100 gp.


Social Check DCs


Pelt On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears brown leather gloves, a brown jacket, and tight pants. His orange fur is greasy and uncared for. His eyes are likewise hazel.

Personality: His tongue was cut out and he uses sign language. He is obsessed with his god.

History: He was born a particularly ugly child, much to the horror of his parents. A freak accident while working with his Knight father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His religion dominates his actions; and wants to work out more often

Ideals: Athletic, Logical. Flaws: Ugly, Disease. Bonds: Religious. Occupation: Roofer

Voice: Can't modulate volume

Attributes [hide]

Pelt On the Water, Male Tabaxi Warrior 1
Medium (6'0") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)13 (+1) 15 (+2)16 (+3)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 90 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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