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Advanced [show]


Sammal Panic, Male Tiefling [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is silver and very short. His gold unseeing eyes seem to look past you.

Personality: He is calm most of the time but flees social interaction. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His religion dominates his actions.

Ideals: Optimist. Flaws: Disease, Shy. Bonds: Religious. Occupation: Carpenter

Voice: Pronounces O like U

Attributes [hide]

Sammal Panic, Male Tiefling Cleric 1
Medium (6'2") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)18 (+4) 13 (+1)14 (+2)
Skills Insight +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Elven, Druidic, Goblin, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 110 gp. 1 Masterwork Common Melee.


Social Check DCs


Lone In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man likes to wear brown tank tops with white pants. He is muscular with a powerful set of arms. He wears his orange fur down. He is missing an eye and his face is severely sunburned. His one remaining eye shines yellow.

Personality: Prone to second guessing himself, he comes off as nervous. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the north. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Professionalism. Flaws: Ugly, Shy, Fearful. Bonds: Immigrant. Occupation: Barber

Voice: Mousy voice

Attributes [hide]

Lone In the Wind, Male Tabaxi Aristocrat 4
Medium (6'6") Tabaxi, Chaotic Good (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)15 (+2) 14 (+2)14 (+2)
Skills History +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Aquamarine (900 gp).


Social Check DCs


Seebo Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He has a large blue mantle and cape that has been intricately interwoven into his tan robe. He carries a battered whip and tarnished trident as well. He has no hair. He wears large thick round spectacles.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Seebo was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was granted martial powers by his dying brother.

Motivation: To reunite with his absent father.

Ideals: Fighting, Joker, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Shipwright

Voice: Speaks with back of mouth

Attributes [hide]

Seebo Daergel, Male Gnome Ranger 4
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)9 (-1) 14 (+2)19 (+4)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 29000 sp.


Social Check DCs


Jabbie Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with wide-brimmed hat. He carries with him a set of kukris, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His moppish auburn hair is in a traditional bowl cut. He has green eyes and a tan hat with a blue feather.

Personality: He is witty, but his monotone delivery comes off as unnerving He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: He desires power and/or immortality; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker, Philantrophist. Flaws: Disease. Bonds: Adventurer. Occupation: Cook

Voice: Breathy voice

Attributes [hide]

Jabbie Lingenhall, Male Gnome Wizard 2
Small (3'5") Gnome, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)15 (+2) 8 (-1)10 (+0)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Gnoll, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 190 gp.


Social Check DCs


Sindri Reese, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a fine chain shirt which he covers with tan colored cloaks and clothing. His hair is short and red. He wears round tiny glasses practically rammed into his face.

Personality: Prone to second guessing himself, he comes off as nervous. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From there he went from mercenary job to mercenary job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: An old rival family wants him found; and to unite with his sister

Flaws: Shy, Antagonistic. Bonds: Adventurer, Military, Family. Occupation: Slave Trader

Voice: Relaxed voice

Attributes [hide]

Sindri Reese, Male Gnome Expert 3
Small (3'8") Gnome, Chaotic Good (CR 3)
Armor Class 14
Hit Points 20 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)8 (-1) 8 (-1)11 (+0)
Skills Persuasion +2, Survival +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1500 sp.


Social Check DCs

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