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Joan Gracey, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a well pressed and immaculate suit (or dress). Her head has been shaved. Her eyes are blue and catlike.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Born to a Ploughman, her father struggled to pay the bills. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She was always very intelligent and has formed a secret society of specialists.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has decided she is irredeemable

Flaws: Ugly, Antagonistic, Secretive. Bonds: Poor, Criminal record. Occupation: Bricklayer

Voice: Breathy voice

Attributes [hide]

Joan Gracey, Female Human Warrior 1
Medium (4'8") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)13 (+1) 16 (+3)16 (+3)
Skills Animal Handling +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Sard (40 gp).


Social Check DCs


Uzza Anguish, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a simple green robe with black stripes complete with hood. Her long black hair is drawn into a two foot long braid. Her ears are large.

Personality: She is fixated on the number 22. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born the only child of a wealthy merchant. Over the years she perfected her riding and shooting skills. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To share knowledge with the world.

Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: In love, Nature. Occupation: Map Maker

Voice: Aggressive tone

Attributes [hide]

Uzza Anguish, Female Tiefling Barbarian 2
Medium (4'7") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 23 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)14 (+2) 12 (+1)18 (+4)
Skills Intimidation +6, Performance +6
Senses Passive Perception 11
Languages Common, Draconic, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 240 gp.


Social Check DCs


William Sheldon, Male Human [Permalink]

Personal [hide]

Description: An older man who wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his morningstar, he is not a threatening figure. His golden hair is still thick. His eyes are brown.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He uses divination through singing.

History: He got into the Fortune-teller business at a young age. His parents enrolled him in a Rogue school at a young age so that he could practice his divine talents. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Gifted. Flaws: Sensitive. Bonds: Job, Rich. Occupation: Fortune-teller

Voice: Draws out vowels

Attributes [hide]

William Sheldon, Male Human Rogue 1
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)13 (+1) 14 (+2)16 (+3)
Skills Performance +5
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Red garnet (120 gp).


Social Check DCs


Beiro Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He sports a flattop hair cut. He wears large thick round spectacles.

Personality: He is a Stableman first and foremost. He believes firmly that knowledge should be universal. He uses divination through singing.

History: Born to a pair of adventurers, Beiro grew up listening to his mother's many stories. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He tends to his Stableman job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Stableman responsibilities is difficult; and wants to open a new tavern

Ideals: Fighting, Athletic, Gifted. Bonds: Poor, Job, Adventurer. Occupation: Stableman

Voice: Low and grunting

Attributes [hide]

Beiro Dalanthan, Male Elf Warrior 3
Medium (4'11") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)16 (+3) 14 (+2)15 (+2)
Skills Intimidation +4, Stealth +5
Senses Passive Perception 12
Languages Common, Elven, Auran, Giant, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1200 sp.


Social Check DCs


Margery Melancon, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Half-Elves. Her skin is dark but she possesses many violet ritualistic tattoos. She is dressed in earthy colors with a yellow and violet handkerchief worn on her right side. Her head has been shaved. Her eyes are a pleasant violet.

Personality: She has always had a great fascination with Dragonborn culture. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Cartwright father left her crippled. She has dedicated herself to building a better trade route.

Motivation: Many goblins want her driven away; and her name or reputation has been wronged in the past by goblins, and she desires to right it

Flaws: Ugly, Racist, Disease, Insomniac. Bonds: Adventurer, Enemies. Occupation: Engraver

Voice: Scandinavian accent

Attributes [hide]

Margery Melancon, Female Half-Elf Sorcerer 4
Medium (5'7") Half-Elf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)13 (+1) 10 (+0)17 (+3)
Skills Arcana +3, Intimidation +5
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 18000 cp. 1 Minor magic item.


Social Check DCs

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