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NPC Generator

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Advanced [show]


Aldous Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a long, grey, dusty cloak. His red hair is styled in orderly dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: He is fixated on the number 38. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Aldous grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aldous. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He is a bit of a kleptomaniac.

Flaws: Insane. Bonds: Attractive, Enemies, Criminal record. Occupation: Marshal

Voice: Puts emphasis on the wrong words

Attributes [hide]

Aldous Thorpe, Male Human Sorcerer 1
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)12 (+1) 16 (+3)9 (-1)
Skills Athletics +2, Intimidation +1
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Zircon (30 gp).


Social Check DCs


Akmen Vigil, Male Tiefling [Permalink]

Personal [hide]

Description: He very much looks the part of a Bellfounder. His black hair is still thick. His eyes are gold.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bellfounder arts, while his mother instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Akmen took refuge in the large cave and found the beat up pickaxe and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels the way he acts is they only way to get by in the world; and expand his business

Ideals: Joker, Impeccable. Bonds: Job, Rich, Nature. Occupation: Bellfounder

Voice: Pirate accent

Attributes [hide]

Akmen Vigil, Male Tiefling Monk 1
Medium (5'0") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)17 (+3) 13 (+1)15 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 130 gp.


Social Check DCs


Imsh Myerscough, Male Half-Orc [Permalink]

Personal [hide]

Description: A 6'6" northern man, he wears rags and sports a simple walking cane. His white hair is slicked back into a classic pompadour. His amber eyes dart from person to person to random spaces in the air.

Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Imsh was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He dropped out of school before completing his studies. Due to his spouse's obsession with being a Blacksmith they were divorced and he won custody of their son. He worked as a Masseuse, and he later adopted a second son.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother

Ideals: Artistic, Logical. Flaws: Racist. Bonds: Poor, Family, Adventurer. Occupation: Masseuse

Voice: Can't modulate volume

Attributes [hide]

Imsh Myerscough, Male Half-Orc Druid 2
Medium (6'6") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)12 (+1) 15 (+2)14 (+2)
Skills Insight +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Orc, Ignan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 300 gp. 1 Buckler.


Social Check DCs


Hecat Open, Female Tiefling [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears green robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a greatsword, but if one is not available she will default to her greataxe. She has wavy white hair. Her black eyes dart from person to person to random spaces in the air.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She used her abilities to trick people and travel the world for free.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has comitted a past crime that haunts her to this day

Ideals: Gifted. Flaws: Ugly. Bonds: Criminal record, Family. Occupation: Butcher

Voice: Gruff and masculine

Attributes [hide]

Hecat Open, Female Tiefling Bard 2
Medium (5'8") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)14 (+2) 12 (+1)19 (+4)
Skills Stealth +4
Senses Passive Perception 11
Languages Common, Auran, Celestial
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 8000 cp.


Social Check DCs


Oren Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears just a white suit. He has chestnut hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is mildly Halfling supremacist, though he does not identify as such. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the south to a Jeweler, Oren learned a great deal about his mother's area of expertise. His childhood dream was to be a Shipwright, but he was a colossal failure. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he is compelled to act according to his religious beliefs

Flaws: Racist, Forgetful. Bonds: Adventurer, Job, Religious. Occupation: Jeweler

Voice: Soothing and warm

Attributes [hide]

Oren Smoothhands, Male Halfling Fighter 1
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 16
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)20 (+5) 13 (+1)14 (+2) 13 (+1)10 (+0)
Skills Arcana +4, Insight +3
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Druidic
Attacks Melee +5 / 1d4+3, Ranged +7 / 1d4+5, Grapple +5

Possessions: 20 gp. 1 Masterwork manacles.


Social Check DCs

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