Thorpe Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many violet ritualistic tattoos. He wears long strands of sapphire and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair is braided into rings. He wears a mask on his face.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born into a rich family. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army; and money/treasure
Ideals: Optimist. Flaws: PTSD. Bonds: Rich, Nature, Military. Occupation: Sellsword
Voice: Pronounces O like U
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 60 gp. 1 Thunderstones.
Spring Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: A 5'6" northern woman, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She keeps her white fur in a flapper bob. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She loves telling others what to do and how they should feel about things. She is a logical person and will generally grow upset if things defy logic and science.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Over the years she perfected her riding and shooting skills. She bought a pickaxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Opinionated, Logical. Flaws: Disease. Bonds: Rich, Nature. Occupation: Beggar
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 9 (-1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp. Finely wrought small gold bracelet (20 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp).
Khrosh Rowley, Male Half-Orc [Permalink]
Personal [hide]
Description: This eastern man typically wears black cloth garments or leather armor. His clothes are grease stained in places. His brown hair is heavily combed to the right. His blue eyes dart from person to person.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with finding treasure.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Through the years after Khrosh was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Khrosh's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Khrosh and his spouse have recently divorced.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Flaws: Antagonistic. Bonds: Poor, Immigrant, Adventurer, Religious. Occupation: Miller
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 7 (-2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 50 gp. 3 Tanglefoot bags.
Theodoric Sheldon, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He is dressed in an above average manner. He has shaved his head bald. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He likes to make people angry or surprised. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He's repulsed by the PC; and he has decided he is irredeemable
Flaws: Antagonistic, Mundane. Bonds: Attractive, Criminal record. Occupation: Miller
Voice: Uses sign language
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Gnoll, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 sp. 1 Magnifying glass.
Seven In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman dresses well, wearing pastel shirts, loose pants, and blazers most of the time. She is muscular with a powerful set of arms. Her fur is lavender, silky, and of moderate length. She has a dull look in her yellow eyes.
Personality: She is very quiet and rarely speaks above a whisper. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: When she was but 6 years old her parents immigrated from the east. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Seven took refuge in the large cave and found the beat up falchion and armor she uses now. She has dedicated herself to building a better village for her children.
Motivation: She wants to meet her childhood hero.
Flaws: Shy. Bonds: Attractive, Adventurer, Immigrant, Nature. Occupation: Armorer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'5") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. Blue quartz (5 gp).
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