Scrag Marlee, Male Half-Orc [Permalink]
Personal [hide]
Description: This slender man stands about 5'8". He wears dark leathers with embroidery. He has a small bristly mustache and wavy silver hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is overprotective of those who hire his services. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Scrag has worked very hard to control his curse. He has been saving his money to try and buy his sister's freedom.
Motivation: To get a good night's sleep; and doesn't want to be a architect and was forced into it by his family
Flaws: Addict, Disease, Insomniac. Bonds: Guardian, Family. Occupation: Architect
Voice: Dutch accent
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 40 gp. Silver chalice with lapis lazuli gems (70 gp).
Anselm Hackney, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has white hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Eccentric and domineering, Anselm will drive conversation. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born several months after his father was called into army service. When Anselm reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Many goblins want him driven away.
Ideals: Extrovert. Flaws: Shy. Bonds: Military, Enemies. Occupation: Brewer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 4000 cp. 1 Masterwork Common Ranged Weapon.
Kelter Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears professional attire. His hair is cut close to his head. He wears a mask on his face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is able to fit into much smaller and tighter spaces than normal.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is greedy; and further expansion of business
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Job, Rich. Occupation: Armorer
Voice: Spits words with contempt
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Just what you see.
Shax Kindness, Female Tiefling [Permalink]
Personal [hide]
Description: She is a husky woman, who wears green trousers with brown and black striped suspenders. She wears various colorful collared shirts. Her hair, while still mostly white, has prominent grey streaks. Her black eyes have a joyful gleam in them most of the time.
Personality: She likes to make people angry or surprised. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: From birth she was tutored by a cruel and relentless mentor. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To get a good night's sleep; and she is wracked by social anxiety
Ideals: Justice. Flaws: Antagonistic, Fearful, Insomniac. Bonds: Mentor. Occupation: Stylist
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'6") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 18 (+4) | 18 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Halfling, Orc, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 600 sp. Malachite (10 gp). Golden yellow topaz (600 gp). Deep blue spinel (600 gp).
Nemeia Ecstasy, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has a slight overbite and is overall scrawny. Her chestnut hair is lengthy and is close to two feet long. Her eyes are likewise black. Her teeth are yellowed and unaligned.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the necromantic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. She now owns her own business.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Poor, Job. Occupation: Apothecary
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 290 gp.
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