Zedaar Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: A 6'5" eastern man, he very much looks the part of a Dyer. His red crest is knotted and matted. His eyes are red and he is always smoking a pipe.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He is searching for what he claims is his rightful reward.
Motivation: Seeks redemption; and balancing his hectic life and new dyer responsibilities is difficult
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Adventurer, Criminal record. Occupation: Dyer
Voice: Jamaican accent
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Infernal, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Emerald Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: A 5'0" western man, he is renowned for his bright pastel suits and hats. He has dyed his greying white fur a little too much giving a sharp white color. He wears round tiny glasses practically rammed into his face.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Emerald enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised in a plains tribe. He helped his mother out around the business and became quite the natural. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Find a way to reverse the transformation of his sister; and he'd like to take his coworkers down a peg
Flaws: Cynical, Hedonist. Bonds: Nature, Job, Family. Occupation: Barkeep
Voice: Draws out vowels
Attributes [hide]
Medium (5'0") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Auran, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
Alston Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and sports empty pouches on his belt. He has done his best to style his red hair to look like a famous performer. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is harsh and unforgiving.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Alston has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He doesn't get along with people that don't share his tastes; and he feels kind of lost in life
Ideals: Impeccable. Flaws: Ugly, Antagonistic, Disease, Depressed. Occupation: Miller
Voice: Voice breaks
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 32 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 20 (+5) | 15 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Halfling, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 15000 cp. Coral (130 gp). Azurite (16 gp). Chrysoprase (40 gp). 1 Minor magic item.
Jane Xiloscient, Female Half-Elf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears an entirely violet suit with red socks and a vest with buckled shoes. Her hair, while still mostly black, has prominent grey streaks. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.
Personality: She is very quiet and rarely speaks above a whisper. She always tries to repair and not replace. It was this mentality that drove her into the Server business.
History: Jane was born in the east. At a young age she loved to build and create. Jane was born on a far eastern desert where she grew up under the tutelage of her father, an expert Server. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants to work out more often; and sabotage a competitor
Ideals: Athletic, Persistence. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Server
Voice: Pirate accent
Attributes [hide]
Medium (4'7") Half-Elf, Neutral Evil (CR 4)
Armor Class 12
Hit Points 39 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Alexandrite (800 gp). Aquamarine (800 gp). Deep green spinel (60 gp). Amethyst (60 gp).
Torinn Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. His white crest is still thick. His face is covered beneath a completely black helmet.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Torinn was born the youngest of three triplets. His first spouse was a Barkeep, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Regain custody of his daughter; and marry his brother to traveling adventurers
Flaws: Antagonistic. Bonds: In love, Family. Occupation: Mayor
Voice: Italian accent
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
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