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Advanced [show]


Roge Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He wears suspenders and white workpants. His shirt is blue, and he wears a heavy white leather apron most of the time. He has silver hair. His ears are large.

Personality: He is happy with his job as a Herbalist. He turns his eye from what people do, preferring to live and let live. Animals are drawn to him, and he is able to talk to them.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 4 years.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Herbalist

Voice: Old Prospector

Attributes [hide]

Roge Goodbarrel, Male Halfling Warlock 1
Small (3'4") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)10 (+0) 12 (+1)13 (+1)
Skills Insight +3, Performance +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 400 sp. Deep green spinel (60 gp).


Social Check DCs


Thamior Sharps, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears a simple burlap shirt and baggy pants. He conceals his crossbow with his veritable burlap sack of a shirt and is in decent physical shape. His deerstalker hat is riddled with cuts and holes. His eyes are likewise hazel.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the west his family was never financially stable. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Philantrophist, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Ruler

Voice: Smooth and feminine

Attributes [hide]

Thamior Sharps, Male Half-Elf Paladin 2
Medium (4'11") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 25 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)14 (+2) 15 (+2)13 (+1)
Skills Investigation +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven, Draconic, Ignan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 360 gp. 3 Alchemist’s fire.


Social Check DCs


Gardain Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a grey scarf. He has a moderate pudge and is not very fit. He wears a small hat to cover his moderate length black hair. His half smiles and gray eyes are beguiling and draw you in.

Personality: Cocky and sure of himself, he believes he is the best Sculptor born in the past three hundred years. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of a Shoemaker, who enjoyed hunting, Gardain was taken on many hunting expeditions. Like his father and his sister before him, after school he went straight into learning to become a Sculptor. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and meet up once more with his childhood friend

Ideals: Extrovert. Bonds: Attractive, Job, Nature, Adventurer. Occupation: Sculptor

Voice: Dutch accent

Attributes [hide]

Gardain Eversharp, Male Dwarf Druid 2
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)15 (+2) 18 (+4)11 (+0)
Skills Deception +2, Survival +6
Senses Passive Perception 14
Languages Common, Dwarven, Auran, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 60 gp. 1 Half-Plate.


Social Check DCs


Vanchu Redfield, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a black tunic with brown highlights, and long tan pants that bunch up around her shoes, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'1" when asserting herself. She has slicked back blonde hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: The child of a Interpreter, who enjoyed hunting, Vanchu was taken on many hunting expeditions. Her childhood dream was to be a Interpreter, but she was a colossal failure. She inherited the family business which she has now maintained for 5 years.

Motivation: Wishes to resurrect an old love; and wants to open a new tavern

Flaws: Insane, Antagonistic. Bonds: Nature, Job, In love. Occupation: Sailor

Voice: American accent

Attributes [hide]

Vanchu Redfield, Female Half-Orc Rogue 2
Medium (5'1") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)11 (+0) 12 (+1)9 (-1)
Skills Intimidation +1, Medicine +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 700 sp.


Social Check DCs


Anselm Blankley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears just a grey suit. He has a hunchback. His brown hair is kept up in a ponytail inside a deerstalker hat. His eyes are brown and beady.

Personality: A deeply religious man he believes everything happens for a reason. He invites people to come help in his community garden.

History: His father raised him in a mountain cabin. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.

Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Religious, Nature. Occupation: Unemployed

Voice: growls and snarls, animalistic

Attributes [hide]

Anselm Blankley, Male Human Adept 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)9 (-1) 11 (+0)13 (+1)
Skills Performance +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 110 gp. Deep blue spinel (200 gp).


Social Check DCs

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