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Advanced [show]


Pyra Turmoil, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She carries with her a set of tridents on her belt, each one with a amethyst on the hilt. Her dark red hair has been sun bleached extensively. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She hates giants. She views them as having robbed her home of its proper glory. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Born in a small village she learned the ways of the warrior from her mother. In her 10th year, her parents were killed by a giants raid, leaving Pyra alone in the world. After a stint in an orphanage, she was adopted. She is untrained/undisciplined, which makes her dangerous.

Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it; and several ex partners dislike her way of doing things and want revenge

Ideals: Fighting, Philantrophist. Flaws: Insane. Bonds: Poor, Enemies. Occupation: Assassin

Voice: Pronounces difficult words wrong

Attributes [hide]

Pyra Turmoil, Female Tiefling Adept 1
Medium (5'3") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)11 (+0) 17 (+3)15 (+2)
Skills Athletics +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 1 Chain shirt.


Social Check DCs


Thomas Tinley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time, and a wedding ring on his right hand. His long white hair reaches down to his waist. He has violet eyes and a grey hat with a brown feather.

Personality: Calm and collected, he is a well trained Actor. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He'd like to take his coworkers down a peg; and someone believes him a fraud

Bonds: In love, Job, Adventurer, Religious, Enemies. Occupation: Actor

Voice: Soft and mumbly

Attributes [hide]

Thomas Tinley, Male Human Monk 1
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)9 (-1) 10 (+0)16 (+3)
Skills History +1, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 30 gp.


Social Check DCs


Gurdis Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She carries a battered morningstar and tarnished hammer as well. She has wavy golden hair. Her eyes are violet and catlike.

Personality: She is a Marshal first and foremost. She believes firmly that knowledge should be universal. She loves her children and doesn't want them to worry about her. She loves to share her dancing with anyone who is interested.

History: Gurdis was born with her father's beautiful face. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Marshal. She has set out to sabotage the competition.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Fighting, Artistic. Bonds: Job, Family, Attractive. Occupation: Marshal

Voice: Slow speaker

Attributes [hide]

Gurdis Bigtoe, Female Dwarf Warrior 1
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)14 (+2) 13 (+1)11 (+0)
Skills Animal Handling +3, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 200 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). 1 Breastplate.


Social Check DCs


Harvest Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: This malnourished woman wears a pastel top hat and pastel clothes. She has dyed her greying beige fur a little too much giving a sharp beige color. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born to loving parents in a slum to the north. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has worked as a Seamstress like her mother before her.

Motivation: Wants to open a new tavern; and she is unsatisfied with her job

Ideals: Optimist. Bonds: Poor, Attractive, In love, Criminal record, Job. Occupation: Seamstress

Voice: Complex vocabulary, royal

Attributes [hide]

Harvest Of Spirit, Female Tabaxi Monk 3
Medium (5'10") Tabaxi, Neutral Evil (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)16 (+3) 9 (-1)14 (+2)
Skills Arcana +5, Athletics +3
Senses Passive Perception 9
Languages Common, Draconic, Goblin, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Two Llamas Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'2", this man wears bulky pastel painted plate armor. His black fur, when down, is lengthy. He has gleaming, smiling copper eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Two Llamas was born in the north. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he loathes his own lifestyle

Ideals: Persistence, Fighting. Flaws: Depressed, Fearful. Bonds: Criminal record. Occupation: Servant

Voice: Soft and melodious

Attributes [hide]

Two Llamas Of Claws, Male Tabaxi Cleric 2
Medium (5'2") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 14 (+2)14 (+2) 13 (+1)15 (+2)
Skills Arcana +4, Insight +3
Senses Passive Perception 11
Languages Common, Celestial, Abyssal
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 370 gp. Chrysoberyl (50 gp).


Social Check DCs

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