Efferil Ariessus, Male Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft violet waves gently in the breeze. His white hair is heavily combed to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He served in the navy to pay for his family's outstanding loans. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Since then, he has sought to make the best of life.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Optimist, Logical. Bonds: Rich, Attractive, Military. Occupation: Blacksmith
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 16 (+3) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 200 gp.
Azdûsh Beckwith, Male Half-Orc [Permalink]
Personal [hide]
Description: This eastern man wears a black costume with the symbols of the four houses of cards on his torso. His clothes are grease stained in places. His blonde hair is lengthy and is close to two feet long. His amber eyes dart from person to person.
Personality: Cocky and sure of himself, he believes he is the best Servant born in the past three hundred years. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was raised in a mountains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He moves from town to town, unable to find a place to settle.
Motivation: To unite with his brother; and expand his business
Bonds: Poor, Immigrant, Job, Family, Nature. Occupation: Servant
Voice: Breathy voice
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 7 (-2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 340 gp. 8 Acid flasks.
Roge Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who dresses like a well dressed Fletcher does. His red hair is styled in orderly dreadlocks. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a small toy that he constantly fidgets with.
History: Roge was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fletcher. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is unsatisfied with his job.
Ideals: Joker. Flaws: Addict. Bonds: Job, Poor, Adventurer. Occupation: Fletcher
Voice: Scottish accent
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 300 sp. Amethyst (150 gp).
Harbek Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: He wears grey painted combat armor at almost all times. He is portly but not overly obese. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is obsessed with his god.
History: Gifted from a young age, Harbek studied abroad. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.
Motivation: Marry his sister to traveling adventurers; and to reunite with his absent mother
Ideals: Gifted. Flaws: Shy. Bonds: Religious, Family. Occupation: Tailor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 21 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 20 (+5) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 1700 sp.
Nyx Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: She is wearing a long, tan, dusty cloak. She has a slight overbite and is overall scrawny. Her long red hair is drawn into a two foot long braid. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She loves telling others what to do and how they should feel about things. She would rather hide behind her crafts than deal with other people.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Her mother took her hunting and taught her how to get in the mind of other creatures. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with her old friends.
Ideals: Opinionated, Artistic. Flaws: Shy. Bonds: Attractive, Nature, Adventurer. Occupation: Banker
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
