Nykkan Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears green painted combat armor at almost all times. His white crest is lengthy. His eyes are likewise gold. His teeth are yellowed and unaligned.
Personality: Calm and collected, he is a well trained Bowyer. He cannot resist a sob story and will often dote over anyone who has one.
History: He got into the Bowyer business at a young age. His childhood dream was to be a Barkeep, but he was a colossal failure. He struck the Bowyer job and began his own company from there.
Motivation: Expand his business; and to be a barkeep again
Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Job. Occupation: Bowyer
Voice: Sensual and smooth
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. 1 Minor magic item.
Mara Hybrid, Female Half-Elf [Permalink]
Personal [hide]
Description: 5'8" and lanky with angular features, she is an attractive figure. She is generally well dressed albeit a few years behind the times. She wears a colorful flower in her silver hair. She wears large thick round spectacles.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is a font of random trivia from the lore and stories she has discovered
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She used her abilities to travel the world and help people.
Motivation: Her relatives are trying to arrange a marriage; and to reunite with her absent father
Ideals: Philantrophist, Logical. Bonds: Attractive, Immigrant, Family. Occupation: Blacksmith
Voice: Sleepy voice
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Goblin, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
Alberich Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a brown and green robe with the hood down. He carries a battered mace and tarnished shortspear as well. He has a black handlebar mustache and slicked back black hair. He wears an eyepatch.
Personality: He is a hateful person. He taunts others and blames them for his problems. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born in the west, but his parents moved at a very young age to the east. He took every job he could get his hands on, but the opportunities for Dwarves in the west were limited. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alberich fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Antagonistic, Fearful. Bonds: Immigrant. Occupation: Apothecary
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 17 (+3) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 2000 sp. Iolite (40 gp). Obsidian (11 gp). Moss agate (11 gp).
Kite Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a long, pastel, dusty cloak, and he perpetually has his shortbow ready. He has styled his black fur well, parting it to the left. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with finding treasure.
History: He served in the navy to pay for his family's outstanding loans. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.
Motivation: Sabotage a competitor; and balancing his hectic life and new animal trainer responsibilities is difficult
Ideals: Fighting. Flaws: Disease. Bonds: Adventurer, Military, Poor, Job. Occupation: Animal Trainer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 8 (-1) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1300 sp.
Jabbie Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is blonde and very short. He is baby faced.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born the only child of a wealthy merchant. A gifted student he started as a Stableman, but he got bored and became a Detective. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wants to open a new tavern
Ideals: Entrepeneur. Flaws: Selfish, Fearful. Bonds: Job, Debt. Occupation: Detective
Voice: Raspy
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 3)
Armor Class 13
Hit Points 6 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Bullseye lantern. 1 Crowbar. 1 Healer’s kit.
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Their contribution stands as a beacon of hope for all adventurers!